Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 1:16 pm)
I could be way off but could the marks be shadows? Poser may be "over-smoothing" the sharp edges of the model. If this is the case, you could add a tiny bevel to the sharp edges, or run the model through "split vertices" in UV mapper. Splitting the vertices will increase the file size of the model, though. H:)
It looks like the regular-normal degenerate polygons combined with something else, maybe shadows from them. Anyway, open the OBJ file in UV Mapper (the free one is fine), hit insert, and see if it finds any. If it does you will have to resave it and kill the RSR file in the geometry folder. If there are any morphs for this item they might not (now) work, too, as this changes the poly count.
heyas; i've seen something similar to this.... it happened on a thin membrane when a pice of the inside started poking through the outside. try thickening the membrane, or you can experiment by assigning different materials to the upper and lower surfaces. turn the lower surfaces invisible (full transparency) and see if the same thing happens. if not, it's the mesh overlapping. if it still happens, then i don't know what it is :/ did you check for polygons with more than four sides in the model?
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hello again i was wondering if anyone knew how to get a rid of the black spots. its only there when its rendered... it seems to be where the splits for the joints. when i import it as a obj file there aren't any spots when i render.. only after i make it posable. thanks for any help time for me to head to bed!