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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: P4 girl texture problem- am I doing something wrong, or is it just the mesh?


HaiGan ( ) posted Fri, 16 August 2002 at 1:30 PM · edited Thu, 14 November 2024 at 7:00 AM

file_20267.jpg

The P4 girl seems to have a rather strange 'bald patch' around her neck where the head and body textures meet- see the pic for an illustration. I haven't used a bump map for the render, purely a texture map. I've tried putting the skin texture over the whole texture map, not just inside the template, and I'm still getting the same effect. Is this just an effect of the low-res figure mesh? Any ideas/suggestions?


Cookienose ( ) posted Fri, 16 August 2002 at 3:31 PM

I had the same problem with the P4 girl's neck, but never did figure out what the problem was. Still haven't come up with an appropriate solution outside of later postwork. (Ended up putting a choker necklace on the girl). I hope you can find a better solution


PheonixRising ( ) posted Fri, 16 August 2002 at 6:35 PM

file_20269.jpg

Hi there, Because the head and body are seperate maps, a buffer line without texture, borders the edge. This is to avoid severe lines of demarcation. This over-sharpen sample from the edge of the face map shows the blurred edge. What you are seeing is the edge of the bodymap where it meets the edge of the face map. Technically this isn't a flaw, but can be removed by painting noise or texture accross the smooth color line on the map. You may get a more noticable seam though. Anton anton@daz3d.com

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



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