Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=392344&Start=1
I always used 1 unit = 100 inches, which comes to 1 foot = 0.120 poser units Some people used 1 poser unit = 8 feet, which comes to 1 foot = 0.125 poser unitsJeff,
I am not saying that a typo exists.
I am simply raising the question about the possibility of a typo creating this situation.
It does seem strange though, that if that one digit were changed then we would have essentially the same scale factor that the majority of Poser users appeared to be utilizing before P5.
If the conversion factor were changed now, before items are generated using P5's "real world units," it would eliminate a double standard for scaling within Poser.
But, that's just my opinion.
I could be wrong. ;=]
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Just say Don is 6 ft. 0 in. and take it from there. No need to be precise or beat the issue to death. It's about posing and animating figures, not about doing a certifiable surgical planning guide. You can import 1-ft. scales from 3D Studio, Maya or Carrara (or some extinct software like Ray Dream) and they still may disagree with each other.
Most modeling programs allow the user to use a real world scale (feet and inches or metric).
When an object is exported, there is a "multiplier" (or divider) that can be used to control the size.
This is done (I hope I'm not being too pedantic here) so that parts of any given model will have the correct proportions to each other. Picture a car that has wheels that are not correctly proportioned. It will look like a cartoon vehicle. Unless that's what you are trying to render, correct proportioning is very important when modeling.
For example: I use (the "extinct") RDS for modeling and if I change the model's size to 4.2% before I export, it will import into Poser exactly the right size. I don't have to "diddle" with the imported prop's "Scale" until I think it looks right.
Re: using Don=6'0" for a reference, how do I make a doorway exactly 7' tall, or a wall 8' tall?
If you only have one prop in the Poser studio, that may work ok but when you have dozens of props, you could spend many hours adjusting the scale on each different prop trying to get your render to look good.
When objects are not to "scale" and properly proportioned, you may get ONE good render and then change the camera angle and everything will probably not look so good anymore. Hmmm? Back to adjusting scales on different props, I guess.
BTW - Did you want fries with that?
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
P4 has a scale, it's 1/8"=1'0". That would be .125 = 1'-0". There are 96 1/8 inches in 12 thus 1 = 96 not 100 as some believe. The dials in P4 use real world numbers, in other words, if you move a trans dial .125 you move that object 1/8. What it looks like they did in P5 is take these real world numbers and multiplied them by 100 instead of 96, which is what they should have done. Take number you get from measuring Donk, divide it by 100, and then multiply it by 96 and see what you get.
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
In Poser 4, 0.120 pnu = 1 foot.
It is based on 0.001 pnu equal to 1/10 inch.
In Poser 5, 0.116 pnu = 1 foot.
That's 0.009666... pnu = 1 inch
This creates an awkward (strange) conversion factor.
(P5 actually shows 0.009688 on the screen)
(stranger still ...)
I wonder why this has changed ...
Oh well, back to my new Scale prop.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
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Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019