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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 10:48 am)



Subject: P'OD AT P5 Non-Exportable Hair !!!!!!!!!!!!1


nighthawk ( ) posted Wed, 18 September 2002 at 9:58 AM · edited Fri, 02 August 2024 at 11:18 AM

VENT: What good are exportable BALD MODELS? Damn. I use Poser primarily to create figures to export to other 3d apps. Seems the least CL could have done would have been to note that P5 hair doesn't export in their ads somewhere. Yes, I've read jelisa's excellent tute on the P5 hair work-a-round, but this is a contorted and time-consuming procedure. While I am not totally sorry I upgraded to P5, this non-feature of P5 detracts from its usefulness for my purposes. No flames please.


c1rcle ( ) posted Wed, 18 September 2002 at 10:10 AM

No flame from me, but what 3d apps are you wanting to export to? 3dsmax/LW/Maya all have hair functions either built in or as plugins so exporting the hair cap should be enough to be able to grow hair in those programs.


JeffH ( ) posted Wed, 18 September 2002 at 10:24 AM

CL did note that some P5 functions would not be supported by other apps.

If the app can render single edged vertex hairs, it will render.


PabloS ( ) posted Wed, 18 September 2002 at 10:31 AM

"Seems the least CL could have done would have been to note that P5 hair doesn't export in their ads somewhere." That's unreasonable to expect. Any first year marketing student will tell you that the function of an ad is to promote.


Patrick_210 ( ) posted Wed, 18 September 2002 at 10:49 AM

file_24296.jpg

Nighthawk, read your post on the Carrara forum, I 've had the same problem. To compound that, at the Renderosity we were mistakenly told that the hair would export. However, I guess we're stuck using transmapped hair in Carrara for now. I haven't seen the new Poser 5 hair looking very good yet anyway. I imagine with time that will change. I tried exporting the skullcap for a figure and using Anything Grows to make hair, but the best I could do was sort of like a Chia pet. Seems like the skullcap made the strands too wide, even though I cranked them down to their lowest limit. I didn't have much luck playing with the resolution of the skullcap to solve this problem, either. Anyway, here's the result of that failed experiment.


Patrick_210 ( ) posted Wed, 18 September 2002 at 10:50 AM

Sorry, meant at the "Renderosity Convention" in the Poser 5 class.


JeffH ( ) posted Wed, 18 September 2002 at 12:14 PM

If you have P4 you can test it with the treemaker app hair, same thing.


RHaseltine ( ) posted Wed, 18 September 2002 at 12:47 PM

Not exporting is hardly a Poser exclusive - you can't get the landscapes out of Vue (except as a height map, no veg.) or, as far as I know, Bryce - which is of course why many people want their Poser figures to export. For now it looks like you will have to go back to compositing in Photo-whatever - does Poser 5 save images with decent masks?


c1rcle ( ) posted Wed, 18 September 2002 at 1:02 PM

Bryce can export the landscapes as most formats but things like the boolean objects or metaballs won't export. Oh yeah no veg from Bryce either.


PabloS ( ) posted Wed, 18 September 2002 at 2:14 PM

just wondering out loud. would masa's fur-fur app work for this?


Ratteler ( ) posted Wed, 18 September 2002 at 2:16 PM

Right after I posted above... I was still thinking about it. Has anyone played with making Transmapped hair as dynamic clothing? You should be able to do some wonderouse stuff like that, It would take much less time to render, and would export. I smell a big market for the person with the right skills.


nighthawk ( ) posted Wed, 18 September 2002 at 2:19 PM

nt


jelisa ( ) posted Wed, 18 September 2002 at 6:33 PM

PabloS, I tried using fur-fur with the hair and got an error message when I loaded the hair. I never got it to load the hair. -darlisa


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