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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 10:00 pm)



Subject: Could use some help or information.


fdw ( ) posted Wed, 18 September 2002 at 10:19 PM ยท edited Sat, 23 November 2024 at 7:07 AM

file_24348.jpg

I just created this geometry for a poser character. Now I would like to make it Poseable. However this is beyond what I know. I could use any and all help.

Any and all help will be greatly appreciated.
Thank you.

I have poser pro pack 4. Also have 3d studio max r4.2. UV mapper, plus other programs.
What should I do first, than what should I do second?

I have tried to tackle this once before, and did not get very far.
Or would you know of some WebSite with good tutorials.

Once again thank you for any information you wish to share.
fdw


jelisa ( ) posted Wed, 18 September 2002 at 10:28 PM

Attached Link: Posertech

Posertech has some great tutorials on creating Poser figures. Is a good place to start.


EricofSD ( ) posted Wed, 18 September 2002 at 11:51 PM

I think the two things you need to do is bone it so its poseable and texture it so it looks good. In ppp, you can select a similar bone structure if you like then adjust to fit your model. For me, using a single geometry that is welded works best, but on a comples figure model that's not necessarily a versatile thing. The bones don't necessarily go in the same location as real bones. Look in the setup room for existing models to see how certain bones are offset in order to get more lifelike poses/animations. If you choose to have different body parts, and I hope so, add a few bones to match the geometry relationships. remember, no three way intersections in your meshes. Texture can be done in UVmapper and brought in. You have all you need now to finish this off.


bloodsong ( ) posted Thu, 19 September 2002 at 2:46 PM

heyas; make it a prop, parent it to the hip with 'inherit bends' checked. you're done. ;)


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