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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 06 7:01 am)



Subject: P4 in P5: unexpected render


Knuten ( ) posted Mon, 14 October 2002 at 11:58 PM ยท edited Fri, 15 November 2024 at 7:42 PM

file_27467.jpg

Thought I'd try using some P4 stuff in P5. Here I tried using P4 transmapped hair in the Firefly renderer. At first, it just rendered no hair, as I guess transparency was the problem. So I made a new 2D Node in the Material room, put a gold tex on it, & forced transparency. Interesting render, no? So... how do you use P4 transparencies in P5 (using Firefly)?


VIDandCGI ( ) posted Tue, 15 October 2002 at 12:02 AM

Looks like someones been bathing in the custard :)


geep ( ) posted Tue, 15 October 2002 at 12:27 AM

.............. someone's been throwing eggs at him!

(get the yoke?) ... ( hahahahahaha, I really crack myself up)

[yeah, and YOU are about the ONLY ONE, too, Doc.]

cheers, (anyway)
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



neftis ( ) posted Tue, 15 October 2002 at 12:32 AM

file_27468.jpg

hello Knuten! set your trans edges to 1.000 for each parts of your prop. see the pic!


Knuten ( ) posted Tue, 15 October 2002 at 12:38 AM

Neftis! Thanks! Thanks! Thanks!


doldridg ( ) posted Wed, 16 October 2002 at 6:50 PM

And set the trans falloff to zero. I also find that running a displacement channel at about .2 on the hair main texture helps give it realism. See my pic in the wave hair thread. Basically I use: diffuse colour white linked to texture map. diffuse amount 1. specular colour white linked to texture map. specular amount 1 highlight size about .03 Ambient colour black Ambient value 0 Transparency value 1 linked to transparency bitmap Transparency edge value 1 linked to transmap as well Transparency falloff 0 ... ... Displacement .2 linked to texture map.


Knuten ( ) posted Wed, 16 October 2002 at 9:55 PM

doldridg, Thanks to you also for the help! I shall try it. After receiving Neftis' advice I tried again, & finally got a hair-like object. (See "P4 in P5 transmap rendering by Knuten on 10/15/02 23:57" for the image.) Previously, while fumbling around, I guess I went a bit hog-wild with "Nodes" to end up with the yolk-hair. :)


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