Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 06 7:01 am)
And set the trans falloff to zero. I also find that running a displacement channel at about .2 on the hair main texture helps give it realism. See my pic in the wave hair thread. Basically I use: diffuse colour white linked to texture map. diffuse amount 1. specular colour white linked to texture map. specular amount 1 highlight size about .03 Ambient colour black Ambient value 0 Transparency value 1 linked to transparency bitmap Transparency edge value 1 linked to transmap as well Transparency falloff 0 ... ... Displacement .2 linked to texture map.
doldridg, Thanks to you also for the help! I shall try it. After receiving Neftis' advice I tried again, & finally got a hair-like object. (See "P4 in P5 transmap rendering by Knuten on 10/15/02 23:57" for the image.) Previously, while fumbling around, I guess I went a bit hog-wild with "Nodes" to end up with the yolk-hair. :)
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