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Bryce F.A.Q (Last Updated: 2024 Nov 21 4:12 am)

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Subject: Give it to me - I can take it...


tuttle ( ) posted Mon, 28 October 2002 at 1:48 PM · edited Sat, 23 November 2024 at 1:54 AM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=269357

file_29331.jpg

I'd appreciate some of your most vicious, scathing and incisive critique on the above, please. It was the first render I've done in default mode (without AA and it still took 12 hours). The light rays were done in post. Vases I did in C4Dv5 and the skulls are just the ones from Poser. There's a slightly bigger version (with a little story - awww!) in my gallery - link - but I didn't post the original version because it was a bit too large. Come on, let's have it. ;)


SAMS3D ( ) posted Mon, 28 October 2002 at 1:51 PM

Oh my goodness......freaking me out....very spooky....Sharen Good work, it got my attention...Sharen


SevenOfEleven ( ) posted Mon, 28 October 2002 at 2:19 PM

Looks great. One question, why did you use green for the bottom of the window? Brown/beige/reddish would be a better color choice or the green makes the red demon redder?


madmax_br5 ( ) posted Mon, 28 October 2002 at 2:56 PM

Its tail is fat and lumpy. It has a hole in its stomach. It is pink. WHy are the walls covered in ugly faded green and purple wallpaper?


johnpenn ( ) posted Mon, 28 October 2002 at 3:41 PM

Well, I like the overall feeling and presence. I also like the foreshortening, though it confuses me a bit. I think that's because the bottom of the image (the skulls in particular) look flat. They have a nice fuzzy feel that keeps them from popping, and it's nice, but since the camera is so low, and those skulls are in the foreground, so maybe they should pop more. The texture mapped to the walls is very convincing on the wall with the window, but it looks odd where the walls intersect. What if the ceiling were a different material? Wood perhaps. I'm not sure. Otherwise, there are only two things that I'd change. 1: I'd make the end of the tail more curved, because the end is straight it looks a little inorganic. 2: I'd change the broken glass. I like the window, and I like the material, but I know that glass doesn't break that way. I think that seperate pieces of glass for each pane would yield a more natural, more powerful effect. Right now it's one terrain/set of booleans, and some of the shards pass through the pane dividers, and that just wouldn't happen in a real window like that. In addition to the pose and the camera position, I also enjoy the focus blur. It's a very active image with a lot of energy captured in a still picture. I can't wait to see what you do with it. Afer reviewing what I just wrote I wonder. So if the above wasn't vicious or scathing enough, let me know and I'll gladly rewrite it. ;)


tuttle ( ) posted Mon, 28 October 2002 at 3:47 PM

7of11 - Originally I did it to simulate moss etc. growing up the walls, but I know it's been kind of faded out by the blur effect. I suppose I should have lied and said I did it just to make the creature stand out more ;) I still prefer it to the standard wall colour, but it could do with a little more frequency. madmax - thanks for illuminating insight into the methods by which I might improve the image. Maybe you could become an art critic when you grow up.


tuttle ( ) posted Mon, 28 October 2002 at 3:50 PM

Sorry johnpenn - posted at the same time. YES - you've got the major flaw (IMO) - the glass. I sort of realised half way through the render and didn't have time to change it and render again. It would certainly look better with individual panes. And the tail - you're right again. You wouldn't believe what a pain in the ass (no pun intended) that tail was, so I was glad just to get it there! But it does need to be more curved. Thanks for the input! :)


ICMgraphics ( ) posted Mon, 28 October 2002 at 4:29 PM

The POV and blur gives the illusion of motion which in itself is fantastic, darken the walls and cieling, ditch or fix the glass, pull his right shoulder back just a bit to shrink his right pec which will also place his right hand in front of the window. complete the curve on his tail, yeah it does look a bit funky being straight. Skulls look great, with darker backdrop they'll pop. Hot Damn Pic though, can't wait.


tuttle ( ) posted Mon, 28 October 2002 at 4:40 PM

Thanks for the input ICM - yeah, the glass is a bit crap! Early on I included about 500 flattened glass pyramids, multi-repped & randomized, to make it look like the glass was exploding into the room - the trouble was it took 20 minutes to plop render a single tiny circle with the airbrush, so I took them out pretty sharpish! Chances are I won't get time to alter this one (especially given its massive render time - 12hrs non-AA standard, prob around 80hrs fine-art 16) but I do agree with most of what's been posted. I think it still comes down to me not taking enough care with my images. On the next one I'll spend longer - honest! Thanks for the comments, and if anyone has any more feedback then it'd be most welcome. :)


ttops ( ) posted Mon, 28 October 2002 at 5:09 PM

Looks great to me, nice work.


SevenOfEleven ( ) posted Mon, 28 October 2002 at 7:42 PM

12 hours regular render, wow. I have had an 18 hour render with premium settings. Might want to check if your lights have gels on them, if you did not set them that way. Could speed things up if you turn gels off.


catlin_mc ( ) posted Mon, 28 October 2002 at 9:39 PM

Who's been watching toooooo many Hammer House Horror movies then, bad boy go to bed without any supper. :P Catlin


ocddoug ( ) posted Tue, 29 October 2002 at 1:51 AM

I gotta say, I love it just as it is. Frightening and eerie! POV and lighting is dramatic. No critique here, excellent image. Doug


tuttle ( ) posted Tue, 29 October 2002 at 3:05 AM

Cheers, y'all, for the comments. ocddoug - your own images all have great atmosphere so I'm happy to accept your review!! ;)


Zhann ( ) posted Tue, 29 October 2002 at 3:55 AM

Only thing looks weird to me is his left leg, looks like the knee slid down to his ankle...good dynamics and pov, glass does need work, shoulder etc. Happy Halloween!

Bryce Forum Coordinator....

Vision is the Art of seeing things invisible...


big_hoovie ( ) posted Tue, 29 October 2002 at 8:16 AM

aside from what anyone else has mentioned, the window in the back looks odd...or rather the light streaming through it. having only two rays of light in the foreground is fine, espeically the way you set it up, but in the background, I kinda expected to see one large ray, the size of the window, coming into the room. also, I'm not sure if it is just me, but the wall behind your demon(perpendicular to the window wall), it seems like the texture is a little streched out. other than that, this image is great!


catlin_mc ( ) posted Tue, 29 October 2002 at 11:58 AM

I get the impression that the window is on an inner wall, that would explain why you can only see two shafts of light shining through. Am I right ?


tuttle ( ) posted Tue, 29 October 2002 at 1:52 PM

You're sort of right - yes and no. ;) I wanted the whole thing to look like a fantasy world rather than a real world, and that's why I purposely put the light rays coming from all angles. The scene beyond the windows is not specifically an outside or an inside scene, it's just a fantasy representation of another world. What it really respresents is up to the viewer. That's why I tried to avoid clouds or hills or anything that looked remotely like a photo. I think adherence to natural laws is essential for some images (e.g. photorealism) and optional for others (e.g. most others!)


Zhann ( ) posted Tue, 29 October 2002 at 4:35 PM

I think the light is strong enough to create a shadow from his arm in front of the window and that's what looks like two rays of light, correct? (Dust motes catching the light would create the beams anything in front of the light would cast a shadow, dust motes become invisible again) or not :P

Bryce Forum Coordinator....

Vision is the Art of seeing things invisible...


madmax_br5 ( ) posted Tue, 29 October 2002 at 10:32 PM

"I wanted the whole thing to look like a fantasy world rather than a real world, and that's why I purposely put the light rays coming from all angles. The scene beyond the windows is not specifically an outside or an inside scene, it's just a fantasy representation of another world." Sure you did....riiiiiiiggggghhht. ;) One other thing BTW...he sure does have nasty pubic hair.


tuttle ( ) posted Wed, 30 October 2002 at 3:22 AM

Zhann - very true! You can be my new PR rep!! I pay a respectable 1 / month... ;)


vasquez ( ) posted Wed, 30 October 2002 at 5:23 AM

according to me this image is F*****G AMAZING!!! light, models, monsters etc... all is perfect!


tuttle ( ) posted Wed, 30 October 2002 at 7:16 AM

Thanks vasquez - I like that critique!!! :)


vasquez ( ) posted Wed, 30 October 2002 at 7:45 AM

he he he, I was sure about it


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