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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 8:14 am)



Subject: Cubes


shante ( ) posted Thu, 14 November 2002 at 8:05 PM ยท edited Sun, 25 August 2024 at 6:07 AM

Right! The Poser Prop Type cubes are to Perfect". I need some cubes with dings, chips, cracks, softended and broken edges and horrid chunks missing. I could go in in post and do it with PhotoChop but...too much work. If I knew how to model I wouldmake my own...but I don't. :-{{ Anyone know where I can find terribly broken, chipped and stressed cubes, blocks and related props! :-}} Yes, I would even pay a small fee for the right kind! LOL


Little_Dragon ( ) posted Thu, 14 November 2002 at 8:13 PM

You could use magnets or the wave deformer to deform a cube prop, and spawn morphs from these deformations if necessary. The cube primitive is very high-res (lots of polygons), so it can tolerate some abuse.



Patricia ( ) posted Thu, 14 November 2002 at 9:55 PM

But those deformations won't look like chips. I've been trying to figure out a way to chip things in Poser since I started using it. In Bryce, I make lo-poly, sharp-edged little mountains and boolean them into the edges of objects that look too perfect. But no booleans in Poser....(sigh)


Little_Dragon ( ) posted Thu, 14 November 2002 at 10:59 PM

You don't have Poser 5, by any chance? Displacement mapping is perfect for weathered surfaces.



Patricia ( ) posted Fri, 15 November 2002 at 12:01 AM

Poser 5 for the Mac doesn't exist yet. And with all the bugs and problems folks keep reporting here, it sounds like it will have a steeper learning curve than Poser 4, which I'm still slogging away at after many moons....(sigh again)


RawArt ( ) posted Fri, 15 November 2002 at 5:59 AM

file_31562.jpg

Alot can be done with bump maps to create a weathered and cracked look to an object. The boney plates on my "Be" character are built right onto Michaels smooth chest...and they look pretty weathered and beaten. They are done with bump maps in Poser4. Rawnrr


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