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Poser Technical F.A.Q (Last Updated: 2024 Sep 17 7:30 pm)

Welcome to the Poser Technical Forum.

Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)

This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.



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Subject: Sorry to cross-post, but this seems like a better venue.


scupper ( ) posted Mon, 25 November 2002 at 11:58 PM · edited Sat, 10 August 2024 at 6:20 AM

After carefully making a 3d model in lightwave for conversion to Poser, Exporting it to OBJ, UV Mapping it in UV Mapper, and importing it into Poser, I got a very nice object. When I converted the PHI file, I got something else. Can somebody tell me what is going on here?

The "nice" landshark is the object brought into Poser using the import Wavefront OBJ function. The "ugly" landshark is the same exact OBJ file, imported via a PHI.

What's with the texture? I converted the ugly one to all white, with no texture maps at all, and it's still "dirty." I even applied some textures and got the same black tarry texture over my image maps.

HELP!

import.jpgconvert.jpg


Anthony Appleyard ( ) posted Fri, 29 November 2002 at 11:39 AM

The black could be shadows. In the original model, check for reversed normals. In any surface polygon, its corners should be listed in anticlockwise order as seen from outside.


Bladesmith ( ) posted Sat, 30 November 2002 at 2:59 AM

I've no idea what's causing that, but I did want to say great landshark...


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