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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)



Subject: P4 Clothes in the P5 Cloth Room


scupper ( ) posted Tue, 10 December 2002 at 10:54 AM ยท edited Thu, 01 August 2024 at 11:14 AM

In attempting to realize the dream of actually having vicky sit down in a skirt without it going completely apesh!t, I have thrown many a P4 skirt into the cloth room, only to watch in dismay as draping rips the skirt apart (usually separating the body of the skirt from the "belt" portion). I think the efforts of designers to circumvent P4's over-enthusiastic smoothing by splitting vertices may be to blame here. My question is, has anyone had success in this venture? And, if so, would you please share your wisdom?


Little_Dragon ( ) posted Tue, 10 December 2002 at 11:19 AM

Yes, the vertices have been split, but in this case it's not to circumvent Poser's smooth-shading algorithms. Conforming clothing meshes must be grouped into corresponding body parts, which results in the mesh being split. You'll have to weld all the vertices on the skirt before taking it into the Cloth Room. Try using the "Weld identical vertices" option when importing the OBJ file.



MungoPark ( ) posted Tue, 10 December 2002 at 11:26 AM

This is not possible with ll clothes - many have problems for a tut try: www.poserfashion.net


martial ( ) posted Tue, 10 December 2002 at 7:16 PM

file_35463.jpg

I have try the poser fashion tutorial and for the first time i have success with P5 dynamic clothing.Here a test pict .Merci Serge!


Zenman53186 ( ) posted Tue, 10 December 2002 at 9:06 PM

I have gone through all the P4 Female clothes I have access to to determine if they could be used as dynamic clothing. With dynamic clothing, they don't have to fit to begin with because it's fairly easy to get to them to fit (see SergeMark's PoserFashion web site for details). As mentioned, you have to start with the object mesh. I have been able to simply import the object mesh from the Geometries directory on many clothes, but for some, it was necessary to export them as an object then import it. Be sure to set the "weld" option. Not all clothing meshes are "clothifiable", so you have to test them before trying to fit them. The technique I use is to import them alone in the seen, set up a cloth simulation of 15-30 frames, and set collision to be with the ground only. Then run the simulation. If P5 sits and does nothing but spin it's wheels, then it's likely there is a mesh problem and the cloth can't be clothified. If it moves at all, you can probably use it. Even with this, I've found some clothes that looked promising to this point fall apart when placed on a figure. Many clothes that look connected when conforming have elements that are not truly welded and can't be welded by the import. Buttons and bows fall off, meshes split, skirts separate from tops, etc. The one's that have worked for me so far are: Serge's long dress 1 Serge's pleats 'n folds dress 1 GaryT's lace dress PhilC's cheongsam dress PhilC's classic wrap P4F thin strap Uthena's dress (tricky to resize however) Good luck!


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