Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 4:22 pm)
Not sure I understand the part "UVMapper .... only deals with .obj files." Are you not importing OBJ files into Poser? As for the second, it is possible that part of your clothing is touching or intersecting the figure when at zero.
Can not be sure without seeing it. If you would like to send me the model then I'll be happy to take a look at it. pcooke@philc.net
Re. importing .obj files - my point was that obj files ALWAYS end up as black silhouettes regardless of where they are sourced from - even from UVMapper. Having said that all my original meshes begin their life in Imagine. Can't afford stuff like Lightwave. This probably means that all meshes have double sided polygons. Imagine meshes when imported into other programs usually have lots of holes because the normals alternate direction from one polygon to the next. The only way to deal with this usually is to force them to be double sided. Any (old) Imagine users know of a fix?
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I've been struggling with Poser 5 and being new to Poser in general. Currently my biggest hassles are -
Importing .obj files. Doesn't seem to matter what program I generate them in when I import them into Poser they turn into dreaded black silhouettes. Reversing normals doesn't seem to help. The program UVMapper, which was recommended as a solution to another problem (grouping and naming polygons outside of Poser), only deals with .obj files.
Main hassle number 2 is animating dynamic cloth clothing. When I do the calculate dynamics routine it ALWAYS hangs on some frame or another and just loops over and over on some inconsistency. Varying the parameters for the fabric and collisions can help but at a certain point it becomes merely arbitrary. Nudging such and such parameter merely changes the frame where the calculation hangs.
Can anyone help with these?