Thu, Oct 3, 6:30 PM CDT

Space Jockey Updated

Lightwave Work In Progress posted on Nov 03, 2005
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Description


Heres the Space Jokey again with updated model and textures. Comments and suggestions always welcome.

Comments (27)


geewiz2

2:53PM | Thu, 03 November 2005

Excellent Image, fantastic subject and superb textures, Bravo!

sixide

3:07PM | Thu, 03 November 2005

Thats cool...great light texturing and modeling...alsome...we are all gigger fans

)

bossnass

3:11PM | Thu, 03 November 2005

all i can say is WOW!

)

ekho

3:13PM | Thu, 03 November 2005

Yeah,now this is cool!I prefer the B/L pic.Oh and try to play with the lightning!( (colors,falloff,etc,etc)Nothing more.

pentamiter_beastmete

3:17PM | Thu, 03 November 2005

friggin nice one

electricbill

3:39PM | Thu, 03 November 2005

Is this the guy from 'Alien' they found just before they found the eggs? The metal textures are brilliant.

)

Eromanric

3:43PM | Thu, 03 November 2005

Exactly electric bill!

)

MarkHirst

5:25PM | Thu, 03 November 2005

Excellent. I can hear that creepy music just looking at it, and Captain Dallas's words, "like it burst from inside...."

)

Einzie1

6:09PM | Thu, 03 November 2005

Nice job with the nod to Gieger. Excellent work.

Nanard06

7:03PM | Thu, 03 November 2005

Now we've got mothin' to say ^^ VOTE

)

amapitodd

8:12PM | Thu, 03 November 2005

Fantastic work. BIG, HAIRY VOTE

)

uir

8:47PM | Thu, 03 November 2005

Can't find anything wrong! Fantastic render VOTE!

)

jagill

11:43PM | Thu, 03 November 2005

Textures are perfect. Nicely done.

lordhelm

5:26AM | Fri, 04 November 2005

JustExcellent!! Vot

pnevai

10:12PM | Sat, 05 November 2005

All right so everyone agrees that it is one nice piece of work. So perhaps it is time to give some suggestions on improving it. The screen play calls for the being to be dead a while and organic. In the movie the being looked like it had been dead a while. You may wish to reexamine your specularity settings. The corpse looks to be too shiney and smooth (Almost as if made from stone) Whilst the chair and ship structure has roughness and lack of that insectile smmoth slimyness that was prevelent in the original. For the corpse perhaps try using about 10 to 18 on the spec. And zero to say 5% gloss. You could tie the spec, inverse to the bump channel using a gradient to get some gloss areas but still keeping the overall effect pretty flat. A Subsurface scattering plugin I think would a great asset for this scene. You can use a weight map to ease the transition from the fairly flat texture of the corpse to the higher gloss of the chair. The ship walls could be switched to microbump and not one with so much roughness. The bump and specular treatment you used on the corpse would look better on the super structure, and go with a flatter, softer organic treatment on the pilot. Good stuff all around though, right now though I can not get past the impression that the pilot is carved out of marble.

)

Parthius

2:20PM | Sun, 06 November 2005

Excellent work!!!

)

oooZENOooo

2:49PM | Sun, 06 November 2005

Stunning!

)

Eromanric

11:22PM | Sun, 06 November 2005

Pnevai, Thank you for the honest an helpful suggestions. Good ideas all. I'll work on it. :-)

)

Tammy

8:51AM | Mon, 07 November 2005

Excellent modeling and texturing, this is really nice work.

dcmstarships

12:24PM | Mon, 07 November 2005

That is some tremendous modeling work! :-) I agree with the above comment that the creature looks like it is made of marble.

)

Eromanric

12:36PM | Mon, 07 November 2005

I'm working on that....:-) Well...it was originally done in clay, bone and plastic, but was eventually cast in fiberglass. I didnt't have ytime to work on it this weekend but maybe sometime this week.

)

ShawnDriscoll

8:07PM | Mon, 07 November 2005

One of my favorites. Voted.

)

REALVISION101

12:09PM | Thu, 10 November 2005

Great modeling! Anyway that shader on Space Jokey need to be better, this way it do serious harm to awesome work ;)

)

Talos

8:19PM | Mon, 14 November 2005

This looks wonderful up close. Giger created the texture of the space jockey by painting liquid latex on the fibreglass prop and then partially scrubbing it off again after it dried, creating a scummy, spiderweb-like texture.

)

morin3000

5:49PM | Thu, 20 July 2006

Beautiful Image and gallerie === Incredible composition === Excellent lighting and colors === Have an awesome day ! ()

)

gmvgmvgmv

6:03AM | Wed, 11 June 2008

Egad, this is some stunning work! Very professional execution!!

)

mrthirdeyeching

11:14AM | Sun, 05 August 2012

Great job!


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