I'm the short, hairy one in this picture--not the one with his tongue sticking out: The one with the hat! Next to me is my Aunt Morghan and my "child," Othila, who died in August 2005.We were living in a town so small (Harper, Texas), the Post Office didn't deliver to our downtown address! I wasn't born in Texas, and I'm leaving as soon as I can! My aunt got married last Summer and moved; I moved to a town so small that I haven't seen it yet: Crabapple, Texas. I work and shop in Fredericksburg.BIOMy background includes pride and shame, like most of us. I did inhale, but I don't, and I didn't dodge. Nor did I do it and say it wasn't It. And I most definitely did not invade small countries to keep the country from seeing how dumb I am. I have strong opinions, but I love everybody: Even the wee folk. I believe that if an extra-terrestrial were to look at Earth, Je'd think, "Look! They operate machinery they don't have the skill to manage, and it causes thousands, millions, of deaths every day! See? Those bodies just laying in the road? No compassion!" And that would be just the deer... :)
In my writing, you might meet some of these extra-terrestrials. You'll get a chance to see how humanity SHOULD handle space, and a glimpse of, not Star Trek(tm), but an objective, non-human view of our entry into the galactic community.
Let me cheat here, and introduce my current main project. Humanity reaches for the stars, and finds pain and pleasure. In our own Solar System we discover competition for what we had thought were unclaimed resources beyond the outer planets: Insect-like creatures are nesting in the Kuiper Belt, using the resources they find to build their space craft. We are also offered a helping hand from the Galactic Community (GC): A mostly enlightened, but in many ways still very human, alliance of species who have the technology for space flight, and perhaps a few who dont bother with the technology. With their assistance, mankind is ready to travel the Galaxy.
One man triggers our meeting the Galactic Community, but its up to others to defend humanity from an even more powerful threat; an inter-dimensional threat that has already conquered wiser peoples than us, and is groping our way.
Earth technology and training brought us to the stars, and into the Galactic Community. This changing world -- galaxy -- is what awaits Alexis and Paul when they complete their education on Earth. For Alexis, the hope that she may find her lost father helps hold back her tears, sometimes. Paul must face many challenges in his quest to build the star-spanning corporation that keeps Terran research moving at hyper speed and helps give humanity a position of power in the Galactic Community.
Alexis unique combat style puts her in an unusual position: She becomes a hero for Earth, building a legacy in the form of an elite fighting fleet that quickly proves competent enough to tackle the enemy that the Galactic Community Legislature refuses to admit exists.
Pauls company, AdAstra, was founded by a very unusual man: Martin StarFox, the mystery man who traveled between stars before he discovered how to make interstellar travel feasible for the rest of us. Martin is older than Paul and Alexis, having spent many years in research by the time they even begin their space training. It is Martins first flight that brings us our first information about the Galactic Community, as well as political elements who refuse to join the GC. His energy and enthusiasm while traveling amongst the stars creates such popular knowledge of Earth that the GC is pressured to accelerate its schedule for Earths invitation to join the GC. Events prove that even so, the invitation was not too premature.
We see some of Martins story, alongside Pauls and Alexis intertwining tales. We meet species ranging from the incredible to the unbelievable: Humanoids, friendly pint-sized traders with sharp teeth, cold-hearted weavers of energy webs, seemingly mindless scavengers, and more. Our travelers encounter peoples whose ways of thinking are so alien that even the GCs guidelines dont apply, and whose technology is so awesome that it seems inconceivable. They witness the construction of spacecraft so beautiful that it seems they were born for beauty. They hear hints of others . . .
This book was begun as a way to help players get a quick feel for the world of an online video game Ive spent many hours designing, but writing the book took over writing the game. Someday I may get back to the game, and if I do, players who have read this book will find many familiar things. Players who enjoy the game are just as likely to enjoy the book.
Characters
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Paul Predhom
Alexis Torii
Captain Pierce
Martin StarFox Shelley
Terella (Tchak-li'h ngar h'lee)
Perastra
Leirlon agMolajich
eLenOri niWahlajich
eLIren niWahlajich
eLeRoni niWahlajich
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Peoples
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Verellos -- Terellas people. Most of them have Star Feet and are telepathic. Their mythology indicates that they emigrated from Earth centuries ago. Their name is a holdover from their time on Earth: Most of them were migrant workers, and were known as verellos in some European cultures even then. They have recently withdrawn from the Galactic Community, and specifically from their former hosts, the Rihda. When the Verellos left Earth, the Rihda were the first people they encountered. Being unprepared for the harshness of travelling between stars, the Verellos were forced to accept an alliance with the Rihda. This alliance became virtual slavery, over the centuries, until they finally moved to a planet of their own, Migshrahckeh. (Mig-tlateh?)
Rihda -- Inhabitants of Dogaster and a few other relatively un-important systems. Their systems proximity to Earth makes them more important to US, though, and put them in a position to influence the Verellos when they first travelled to the stars.
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Planets
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Dogaster -- First planet Martin travels to, where he rescues Terella and meets Perastra. Orbits a small red star, probably a class M red dwarf. Most of the population lives in valleys along the somewhat wobbly terminator: The planet is so close to its dim star that it is tidally locked to it. The mountains help protect life from the frequent solar flares...
Migshrahckeh -- Known as Mandrake to Earth. Hidden home-in-exile of Terellas people. There are rumors that Mandrake has no sun, but the rumors are difficult to confirm, as visitors arent ever taken above-ground. Even the spaceport is in a huge cavern. The only way to get there is aboard a Verellos ship; the Verellos claim that the jump cannot be done with technology.
arldil -- Home of Leirlons family, and Paul Predhoms headquarters after Be Cautious with Culture. Legend indicates it was founded by star travellers centuries ago; linguistic analysis suggests they may have come from Earth.
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Ships
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SF-32 DeerHawk -- The most ubiquitous ship in Earths Navy. Fairly powerful, fast, stealth-capable. One of our most versatile fighters.
SallyAnne shuttle -- Introductory civilian shuttle/trainer. Not much of a boat when new, but due to its modern nanotech, its capable of extended travel without docking for fuel/energy or repairs, and can be upgraded to a greater degree than any previous ship of Earth manufacture.
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Unusual terms
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Star Feet -- The ability to fly in space, and especially between stars, without a manufactured space craft or suit of any kind. The Verellos, and some others, are capable of forming a ship with purely mental power, although the more scientifically educated among them claim they apply principles of quantum mechanics and advanced physics. Many Verellos are capable of building material objects from thin air, and create their own shields and weapons mentally as well.
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Can you handle that? :) Then fly with us, as we explore beyond NASA's dreams. . . I might even post a few images!
Hover over top left image to zoom.
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Comments (10)
luckyred
I'M SO CONFUSEDDDDDDDDDD...... Ok, and the objective was....... and this is all done in Carrara??? I will say I would sell my first born (and throw in the other two) to be able to get metal to shine and reflect like the lamp does. And I only get lighting and shadows that good by accident. Nice to see more of you around lately, I've missed you! ~hug~
BBarbs
LMAO !!! Funny write up. I can see why Susan is confused. I understand from others that Carrara 5 renders much better without crashing, but that it is not so good with skin tones. I have it but havent even installed it. The Carrara render looks better to me. I wonder what it would have been like if you used that same scene in Poser. It is so hard to compare these things. Seems like each program has its own strengths and weaknesses. When I get it installed, I will take a look and see what it seems to me. I have heard that it will render complicated scenes without crashing like Poser can. Thanks for sharing this. Very interesting to see the comparison. Excellent !!! Hugsssss
Sydney_Andrews
Are you importing into Carrara from DAZ Studio? Most programs will require some form of adjustment if there is no native plugin to allow import/export. Im sure now that DAZ has Carrara, it wont be too long. Until the poser plugin was available for Carrara, I had to re-texture everything by hand, Kind of a pain, but so well worth it when I compare my old poser renders to the carrara one. None the less, Ive been rendering poser into carrara for a couple of years now, and will stand by it. If you need any assistance, drop me a line. Im more than willing to help out, Regards, E
squeeka
LoL! I have to agree with Susan, I'm a little confused... but then again it's 4:45 am here too, lol :D Interesting to see the difference between the way the two programs render Mike! And don't feel bad.. i think the first time I imported a scene into Bryce I had to do the same with the transmaps and it took me a while to figure it out :D huge hugglz hon and glad to see you posting!
tallpindo
Carrara 5 does not crash. I say this timidly having had good experiences with 3 and PRO 4 now for two years. DAZ on the other hand only really makes previews and very quickly into "renders". I began on RayDream so I know your horror at seeing lots of work go bye-bye. I have lost my upgrade path again so I don't expect to be with DAZ on either. I don't know why just as I did not understand Eovia until 2004. DAZ does popular works. I wrote my own code since 1969. I like cheap and easy as same as the next guy. So maybe we will get together after I work some things out in stepwise computing rays. There is no continuum. Rainbows and quantized lines say otherwise. Explicit forms ultimately come out bounded as knowledge fills memory. Cameras cannot see over the horizon where bullets can fly. I suppose that is where I am more so than in a fog with a dim light. The translucence is too flat and the corners of the table are too sharp. That is what spoils the factory made here. Blame it on resolution. Electronics has no scale limits.
Digitell
I 2 am a bit confused...I do my cartoon rendering in Daz...which crashes a whole lot! But it does good cartoon renders...never used Carrara. Is it better than Poser? Great to see an image from you!! Very good poseing and I love the shadow effects on the lower left image! :)
Star4mation
Nice work Mic, great to see you making new images again :)
Unicornst
Very glad to see you back around again!!! Don't know squat about Carrara, but there's some big differences in the examples you posted. And tell Chrissy (digitell), Studio does not crash. grumble, grumble... talking about my studio that way LOL
micsteel
Studio almost never crashes for me, now that editing DFormer splines works!
RAMWorks
Nice comparison there. Carrara wins hands down but you might have better luck in Studio if you invested in the pwShaders. They really help bring out detail and keep the lights from being too harsh over the characters skin (all surface areas can be tweaked in the Surfaces tab). I love Carrara 5 but will wait untill a good DAZ plugin is written in order to get settings to cross over to Carrara without having to twiddle too much with trans maps and the like. Hate having to do all that too! By the way folks, for me, using a newly built system (I built) I have D|S crashing on me all the time. Drivers are updated for Video and plenty of DDR2 RAM and a PIV 3.0 processor. I believe it's the folks that write the 3Delight engine that messed up this time. I get so many crashes with using shaders or renders that just stop in the middle of rendering for no reason. So.... waiting for the next version... again.... :rollseyes: