Whitestars by kmanktelow
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Description
"All Whitestars: Break and Attack at will!"
Kier D'arby's suberb v40 Whitestar, converted from Lightwave to Imagine format. And, many thanks go to Kier for his superb guide to texturing the Whitestar for other apps. I've finally worked out from that how to get the mottled surface effect using his diffusion brush, that he kindly created from Lightwaves' Waves procedural texture. I had to gamma correct the brush so that it ran from black to white, rather than mid-grey to white (Then had to negative it- alright I set inverse video in the brush attributes). It was then applied to a parent object and scaled and positioned so that it covered the whole of the ship. Set it to affect shine, then set duplicated it and set it to Index of Refraction to create the mottled effect.
The only thing that doesn't appear to have worked too well, was the fnoise on the machinery parts- I probably still need to play with the texture parameters.
I haven't, as Kier suggests, used the colour maps as a bumpmap, even though it did appear to be used as one in the movie "A Call To Arms"- I prefer the Whitestars' to have a smooth hull surface.
The background had to be re-rendered, using WinUAE and IFA 5.0, along with AIAB and the IIUtilities: following the demise of my Amiga A1200's monitor. (Damn! I've got a lot of work still on the Amiga's Hard-Drive and I can't at present get at it, because the RF output's gone pear-shaped as well.......)
Consequently, the stars aren't really up to much, I'm afraid, and I haven't got access to the hull brushes that I'd already modified, either.
Rendered using Imagine For Windows 1.0 in a DELL 5150, P4 3.2 GHz 530 HT, 1024 MB Ram, 250 GB Hard-Drive, (blah, blah, blah!)
Yeah, I've had to 'downgrade' to a PC- *spit* ;-)
Comments (2)
vulcanccit
VERY COOOL!
bobbystahr
Wow...the 'downgrade' to pc suits your art well mate...very cool render and great job getting the texturing working...looks great...