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Skin Study 3a

DAZ|Studio Realism posted on Jan 05, 2008
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Description


Hi-- thanks for stopping by! Another skin study - I just love maskedit's textures. DAZ|Studio render with some postwork in photoshop CS3. The texture is from "Mask's V4 PureSkin #4" and uses the methods outlined in my skin tutorial available from the Dreamlight member's club. Here are the basics: The skin uses the pwSurface shaders - diffuse color is pulled to a light cyan. Diffuse rim is a dark cyan with the specular map applied in the color channel - rim size 0.61. Specular is 60% glossy, 100% strength 66% softness with the specular maps applied in the color channel. Bump is +/-0.1 @ around 25% strength. Ambient occlusion is dark red at 25 - 50% strength. Sub-surface scattering uses a control map from Dburdick's skinvue product in the color channel with a medium red color. IOR 1.29, scale 1. Hair is 'Wild Hair' available at RDNA. It's rendered with pendragon's hair shader. I use a variety of colors in the diffuse, specular1, specular2, translucence and SSS channels to give this effect. The actual texture map is a very basic black and white - the shader does the rest. The really nice thing about Pendragon's latest release of the hair shader is that it has two anti-stropic highlight 'nodes' I use 1 at 85% glossiness with a medium color for the broad highlight and one at 96% glossiness with a very light color for the tight highlight. A very small amount of translucence and SSS (IOR 1.55) round out the technical specifications for the hair. Lighting is Dreamlight's Studio Light Pro - 'fashion b' preset - high res, pretty much straight from the tin. I hope you like her - as always any constructive critique or my work is most welcome. If you just want to say a few words that's fine too.

Production Credits


DMs Propose
$13.50 USD 30% Off
$9.45 USD

Comments (31)


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e-brink

3:13PM | Mon, 21 January 2008

Excellent work!!!

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