Hello artists and friends!
After natural science studies (science doctorate) and a long professional activity without relation to my present activity, I learnt drawing at the Duperre Applied Art High School. This allowed me to become a professional illustrator and to sell many drawings from 1996 to 2003.
My drawings site is today www.elcet.fr (it is both French/English),
From 2004 to 2008, I have worked fulltime as computer graphics teacher, most of the sessions about Photoshop, although my preferred software was Adobe Illustrator. Of course I did some teaching also about Adobe InDesign and QuarkXPress.
My teaching site is http://formations.elcet.net (mostly in French but some tuts in English too). Please do notice that this one uses "net" while my drawing site ends as "fr"!
This resulted in the illustration of two tutorial books (these books and their associated sites are only in French):
- Le Grand Livre d’Illustrator (The Big Illustrator Book) illustrated with 123 plates gathering more than 1000 drawings,
- Maquette creative avec Adobe InDesign (Creative layout with Adobe InDesign), with 96 plates (published in BW, but downloadable as a PDF color booklet).
These books are very special, in the sense that they are the first ones to have a comic adventure heroin: Silvia.
I have now ceased teaching to be again an independant illustrator to undertake a comic project, "Silvia, the Adventures of Silvia Robin", which appears as a very logical choice. The site http://silviarobin.elcet.net (both French/English) is not a public one. It is only for friends, especially from Renderosity, to give me some comments to improve the project. There is a secret code necessary to access to the already drawn comic pages, it will be shared only to long-time friends and people for whom I am a favorite artist. Nevertheless, 66 drawings are in public access.
Because I learnt realistic drawing late in my life, I met with a lot of perspective and anatomy problems to reach a level which could reach commercial publishing. Hence my strong interest for 3D, modeling and render: Cinema 4D, Poser, Quidam, Argile, Artmatic Voyager, Terragen.
Thanks for having interest for my gallery. All comments and rating are welcome! I like visiting the galleries of other artists, both for the pleasure to see your images, but also because I'm always willing to learn from others. It's funny to see so many amateurs being far better than pros who earn their life since years with drawings or 3D renders!
NOTE: I've been very busy these times (health problems in my family plus the fact that to undertake a professional comic project means a huge work), so it is not easy for me to post and comment... be kind if I am late to comment your galleries!
Comments (20)
janedj
Beautiful image!!!Hugs Jane
helanker
Well Edouard, I must say, that I prefare the first one, because it fits my eyes for perspective better than the second. But it is a darn good manipulation.
rocserum
I've captured both images to see them together, and I agree with helanker, the first one looks more natural in a way, still great work on the second one! RS
jocko500
very wondeful
2Loose2Trek
I must say that I agree with helanker. The first picture just seemed more natural to my eye. This is excellent too and I must commend you on your expertise with Photoshop. Both are excellent but I prefer the first image. :-)
Richardphotos
I like both versions very much and appreciate your post work in moving the shell closer to the water.more water does help but then the sand seems to be out of scale against the water since the shell gives an idea of the distance.
Aioros
Beautiful image my friend.
MaraP
WOW!!! Fantastic image!! Excellent composition and POV!!
Elcet
To Richardphotos: in fact I DID NOT MOVE THE SHELL at all in the document window (neither in the first nor in the second image). I took the REAL object in my hands, and moved it by one meter (3 ft) in the REAL world, NOT in Photoshop. Then I took the photo. In the above image, I enlarged the sea area only by photo-manipulation in Photoshop (trying to cope with perspective and get a visually beleivable result), this is the only difference between the first post and the current one. Both are based on a single JPG capture, but I would say that the first is a "honest", true, photo (just with very slight improvements), and this one not at all. But for sure now the shell seems nearer to the sea, in fact its place is strictly the same inside the frame than in the first photo. I am very proud of the first image, because for me it was the proof that I can obtain that kind of dreamy, near scifi, view that is normally done in 3D (Vue, Bryce, Terragen, Artmatic Voyager) with a true photo SLR camera. I have dreamt of making that kind of picture for tenths of years, but it was then impossible except with huge field (plate) cameras such as the Linhof Technika, or extremely costful equipements such as the special TS35 Canon lens (of which the glass elements both displace and tilt to rely on Scheimpflug's rules). Now it has become possible without these difficulties thanks to the progress in optics, thus giving more freedom to image artists. But the current image is… a simple joke!
furuta
Beautiful scene. wonderful image!!
MagikUnicorn
Sublime
dphoadley
Lovely! I grew up by the sea, in Florida. DO keep up the good work. DPH
RBlue
I agree with you, I like the first one a little better.
pixelmeister
I like the first a little bit more. It is better because I see more beach. This 'says' - 'Help, the water is too near'. Manipulation and cut on the two photos are first class.
JaneEden
Beautiful and gorgeous image, superb postwork, hugs Jane xx
frankie96
Some very nice work and results on both of them...personally perfer the first one..
Sylvia
So ~Magical & Evocative~ LOVE IT!! ^5^
tralfaz
Ah the wonders of PhotoShop! I never would have known what you had done to this photo, lol. Very nice work.
RobyHermida
A wonderful image!!!!!!!! -- well done! ROBY :o)
Darkwish
Great work. Well done.