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Valley of the Sun God

World Builder (none) posted on May 30, 2002
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Description


Another Fantasy Style image. Another chance for me to play with color, light and volumetrics. Greyscale profile used for landscape, no skeleton lines used. Towers are 3DS models imported into WB. Thanks for looking.

Comments (3)


BorisB

2:29PM | Thu, 30 May 2002

it is very impressing! Beautiful sky with rays. How do you make the fog? May be, the texture on the mountains could be a little more structured? There I missed the pretty BRYCE-textures. Let's merge BRYCE, AWB, MAX, VUE and ... ;-)

ericsart2000

3:25PM | Thu, 30 May 2002

Another great exposure of what you can do with WB ! BorisB asked about the fog, I think these are 3d Clouds, but I'm not sure, it's up to Capt morgan. Another question from my side, that I wanted to ask before. Are all the trees placed as vegetation inside an area or placed there one by one by hand. In my last image I tried to place grass inside an area but it didn't worked at all on a Grayscale profile (all the heights were wrong ?).

capt morgan

1:10PM | Fri, 31 May 2002

Yes, the fog is made of 3D clouds placed in a area with opacity map added to break them up. They are no good as clouds, but they do make a great fog/haze with opacity map added. I use a greyscale noise image created in Photoshop. Trees are placed in area as "scattered shaded objects", but I always have to change the "Min Height/Max height" setting in the distribution setting for "scattered Shaded Objects" when using greyscale profiles and placing objects, other wise they tend to vanish from view. ( Buried in the landscape I guess ).


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