Hello hello!
A little about me:
I first learned about Poser many many years ago, but just wasn't able to get into it. A friend at work had Poser ver 4, and I was able to try it, but it was a paradox for me: I was fascinated by being able to work with digital models since my own drawing skills amounted to stick men. The two big drawbacks were I really disliked P4's interface, as well as the price of the program. But yet it stirred a spark and fire within me. Many years passed, as I admired 3d artwork made by others on the net, and coming across the odd freebie model or prop that i'd archive until a day perhaps a an alternative to Poser came around. Finally almost a year ago I discovered Daz Studio... It was like a re-introduction to this fascinating world of 3d art.
It was kind of a face palm moment when I dug out the freebies stuff i saved and extracted them. Alot were not models but materials for existing packages. But not all was lost, There still was some good stuff I could start dabbling with, such as the free stuff at Vanishing Point, Mr.Sparky's and JCHoagland's various sci-fi stuff. Those renders were like a baby's first steps, very limited, very basic single renders as I stumbled through getting familiar with the program. I never bothered to save any of those renders, and my runtime was a mess. Everything was dumped into a single runtime, and most of it useless. That was educational in itself, going back to square one.
That was just the tip of the iceberg. Daz Studio had that little forest diorama, usable only with certain camera angles. There was only so much one could do with that, and trying background photos lacked character shadows when rendering. Well, it was time to buy stuff, which started a catalyst that couldn't be stopped. Everyone here probably knows that - once you start, its impossible to stop. I don't smoke but I guess I finally knew what smokers said about having an addiction, and how hard it is to quit.
During the Daz sales I picked up Carrara 3d Express, and I was hooked anew. Same or similar Daz Studio interface - the on-character realtime joint movement controls - the 3axis arrows and 3 axis rotation sphere. Having access to live sky and terrain generation had sold me. The following month I upgraded to the full 6.0 while it was still onsale. And there the adventure had begun and continues to this day. The adventure was learning - how to start making good looking renders. And Carrara's manual was cryptic, non-informative, and it was largely trial by error and discovery. Something thats still an ongoing process even today. I'd like to say i've come a great ways, and I still have a long ways to go.
Other Hobbies:
Roleplaying Games.
Call me an oldschool gamer, I've been playing since before 2001. It first started with BioWare's Bauldur's Gate, and only progressed from the computer game style to the more traditional pen & paper style, as well as post-by-play and play-by-email incarnations of P&P. Almost always, I first begin with a character concept before anything else. To me, thats the most important - what sort of character type and role will he/she in the group. Next step starts with the character details like name, gender, species (if applicable), visual looks, attitude, behavoir, of course these details aren't concrete yet. Next part of the details are stuff like family, homeland / homeworld, friends, and often this begins to form a written character backstory. As I begin to gather details, the story starts to write itself, filling in further gaps and information as I go, sometimes adjusting a detail or few. And slowly the character becomes alive. All this can be a page or several pages, even a miniature fan fiction story. The more thats written, the more lifelike, vivid and fleshed out the character is that I can play. Only after this process, do I tackle the stats. More often than not its a multi-class character build, but the stats are made to represent the character concept as best as the dice system will allow.
I love Star Wars, but also sci-fi and fantasy in general. Be it books, movies, games, rpg's. Crossovers are always fun too!
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Comments (18)
Spacer_01
Whether Captain Ariana had realized or not, port regulations were in place for both the small Outpost's security for imported goods of any type. As well as for the safety of its small surrounding rural community population. As well as for all transport and freighter pilots. The reddish haze in the distant background was just the visible perimeter of the dust stormfront. The outermost edges of the storm consist of ultra-fine dust particles, that roll in windlessly. About the same consistency that gets kicked up from the ground just by walking. Almost imperceptibly, the density thickens to pea soup, and the danger becomes apparent: - possible death from asphyxiation (re-breather filtration masks required) - Engines clog up and fail, resulting in crashlandings - wind becomes noticeable, increasing in speeds and strength as dust becomes thicker in density - surface abrasion from high speed dust and sand particles closer towards the storm's core. Can strip flesh from soft skinned humans and creatures. Brash and cocky pilots rarely heed the warnings, and thus the landscape gets littered with wreckages. This has also breeds treasure hunters and salvage seekers as a opportunistic nomadic way of life for some habitants of this planet. It is at small outpost complexes such as here that Bazaars exist as commerce centers for the rural folk. Contained within the connected buildings are also areas of drink, eatery, entertainment, and temporary room and board. Additional Credits: Porsimo: LRV and GC-850A Shukky: Yan 5001z Daz3d: Mil Dragon 1, V3, V2, Daz Droid, M3, Cart, Davide 3.0, Simply Cool for David, DesertStorm vehicle, Pterodactyl, Thankyou for viewing. Welcome to my new little sandbox. Enjoy the ride. :)
PSDuck
Great story! I'll keep on watch for a new installment!
NoelCan
Way to go man. Really cool theme, it is up to You where this goes.. Great render and effects..
Spacer_01
Thanks! :) As probably everyone is wondering 'what the heck?!?', see'ing sci-fi tech, post apoc worn buildings and vehicles, droids, dragons, dinos (pterodactyls) all in the same render... Its quite a mix isn't it? Well, I'll explain pieces of it over time. Hopefully it'll make more sense. Things might get a little wilder yet too. Might also be a little easier to digest if your a subscriber to the notion of 'one's imagination and the skies the only limit' ;) Incase I forgot to mention, comments, opinions, and suggestions are always welcome.
fullquiver
Great scene and story. Looking forward to seeing how this develops. The dust behind the distant rover is great. And the hazy dusty sky is excellent. Having just come back from the desert...you nailed it.
rj001
great work
aureagle
Oh this is so beautiful mate!!! I am a scientist too and I love science especially physics... (I call it fizzy ;)... And in this little story you've tried to capture everything from every angle.. I don't like aliens and things like science fiction (because science fiction is fiction and not science, science is by definition the study of facts and not fictions). But anyway, being a scientist and a human being simultaneously is really hard, but you've done it here! The render is another thing in which you've captured everything... logically and physically... the dust storm, the dust from the vehicle's tyres... Lovely... it definitely deserves to be a favourite and I'm stuck in it too ;)
Zaarin
Brilliant work, probably your best yet! I love the classic sci-fi feel. :D Five stars.
Biffowitz
You've put together a cool scene, this looks great!
Ridley5
Lots to see here..I love detailed scenes with many characters and you've done a great job of mixing sci-fi and fantasy elements. Very cool work on the little details (dust kicked up by the truck)..really adds to the feeling that this is a living place.
JeffersonAF
Great work, very good composition.
kjer_99
My kind of render! Lots and lots of small details to find and enjoy.
Madbat
Really cool desert sci-fi! I was going for this look in a recent image, I can see how badly I flubbed it lol! Do you mind if I take some notes?
Spacer_01
Go ahead Madbat :) We're all here to learn and be inspired by others examples.
Spacer_01
Btw, this is one of those renders where I kept on expecting each new character loaded would be the one that crashes the render... Turned out in every test render, I kept on muttering "Nope, not yet I guess." Then it eventually came down to "I'd better stop while I'm ahead... And before adding too much begins to detract from the scene..."
wawadave
Totally well done!!
ex_nihilo_studios122
A very creative use of some of the most recognizable characters in the world of 3D content. Well done, and well placed. Looks spectacular! Thomas
gojira
Wow - a fabulously crowded scene with lots to see . . . !