WIP: The Acolyte (v2) by kobaltkween
Open full image in new tab Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.
Description
hello and welcome! thank you for viewing my work. and a double thanks to those who comment. i really appreciate your helping me improve my work.
so i took faaeria's advice and made a version of the cloak with a hood. i'm thinking both options (with and without) would be good to include. i'll also try to make a version with the hood back. i'm not sure right now how i'm going to do that, but i'll figure _something_ out and see what everyone thinks.
the bottom image is the pants brought into Poser with a very quickie material applied. the edges are velvet, because i figured a velvet trim might be nice. or maybe velvet with a satin trim? i'd definitely be interested in suggestions. the main aspect i'm trying to work out right now is finding an AO bias that doesn't make artifacts, and a scale for my procedural displacement that works. i haven't achieved either yet, but i thought it would be good to show progress so far.
and the big hurdle has been cleared. the pants don't make Poser complain, and the weird poke through i get on tight clothes when i import has been dealt with. i'm guessing it's a scale issue (i work at 10x's scale, and maybe some weird little error occurs scaling back down). just to mention, this uses the zero pose as a starting point.
the texture is Aaron by Morris, the skin shader is mine. actually, every shader is mine except the background, which is a blend of bagginsbill's backdrop shader and my own (probably misguided) Matmatic experiments. the pose is a jinga from a random set of capoeira poses i discovered in my runtime. i can't remember where or when i acquired them, but they're perfect for testing extreme poses. this is, of course, the least extreme one. so thanks to whoever made them!
Comments (7)
dphoadley
Very nice! DO keep up the good work! dph
faaeria
Glad I could help :) - hood looks great and I really think it gives this outfit even more possibilities. You've mentioned you plan to sell it, so IMO lots of decisions before you - are you going for historical accurate medieval look? Fantasy? Mix of both? Do you plan to add props? So far with "proper" texturing (/and props?) I could see him as common medieval guy, a squire, beggar, merchant, dark priest, scholar or a plague-time-penitent ;) I'll be looking forward to see how it develops!
RobynsVeil
I am seriously impressed with how you got those pants to behave, CD. In the past few years I've been trying to achieve "realistic" folds, wrinkles and creases... and this show an incredibly good underlying mesh is at play for the cloth to deform properly. Well done: this is really very impressive!
lwperkins
Pants that fold correctly would be so awesome--I wouldn't have to paint them anymore. I love how they make nice little wrinkles on the upper thigh. And they are simple enough that they would take all kinds of textures and be suitable for all the things faaeria said!
DapperMan
Wow, love the addition of the hood. Your work with dynamics is definitely impressive. I'm just starting to apply the dynamics pointers you gave to me nearly a year ago, and they have helped tremendously. Please keep posting your WIPs; I enjoy watching your work progress!
loligagger
Excellent work!!!!!!!!!!!!!
delaorden_ojeda
simply superb , awsome work !