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WIP: Lycra & Catsuit

Work In Progress Comics/Cartoons posted on Apr 10, 2010
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Description


hello again, and welcome. thanks so much for viewing my work. and a double thanks to those who take the time to comment, especially because i've been lax in that regard recently. this is one of the things i've been working on while wrestling with how to approach the next step in making the Acolyte outfit. someone asked for some spandex materials, so i refined my lycra a bit (as seen on the Dive WIP) and made a 10 color material pack. if anyone would like to download it, you can find it on ShareCG for now. the materials can be used for both commercial and personal renders, distributed free in an unaltered zip with attribution, and used as the _basis_ for products with attribution. meaning don't just take them as is and sell them, but don't worry about using my lycra to figure out your own shader as long as you credit me. i also made this dynamic sleeveless catsuit. i'd like to distribute it as a freebie, but there's some UV stretching at the neck i don't like. i'm not really sure why it's there, and it annoys me. if anyone can give me advice about how to improve an existing UV map without totally altering it, please PM me. i paused on the acolyte outfit because i hit the wall of texturing. i'm hoping you and anyone you can point at my work might help with one side of that. in the first place, i'm not sure what to make. what kind of trim would you like? what kind of main fabric would you like? what colors? in my head, the Acolyte is an outfit for a student wizard (which means there needs to be a V4 version, as well as probably an Antonia version). i'm not thinking Harry Potter (i'm a heretic- i really loathe most everything about the whole franchise), but i'm not sure how to describe what i _am_ thinking. i can say i want everything to be simple and basic enough to work in a lot of different roles. in the other, i'm just bad at texturing. i can get better, but for now i suck. it's not even the seams issue, so getting a 3d paint tool wouldn't help. it's the pure making a material that looks real, but is simple, one color, and doesn't have tons of burned in specular. i'll upload the materials and catsuit here as well as ShareCG, but i want to change my name here first. my account here is so old that i wasn't yet using kobaltkween, as i do pretty much everywhere else. i hate to change, but i really want to keep that identity consistent for distributing stuff.

Comments (6)


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dphoadley

12:26AM | Sun, 11 April 2010

Nice Buxom lady with a nice sexy catsuit! You don't say exactly for which figure the catsuit is intended, and frankly I don't recognize who this figure is: a morphed Antonia?, a morphed V4?, V3?, V2?, Judy?, -she don't look too much like Posette to me, so I guess I can rule her out, but she could easily be any of the others! DO keep up the good work! dph

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RobynsVeil

1:16AM | Sun, 11 April 2010

Sheesh, so much to say, m. The lycra material works a treat. I want to learn dynamic cloth. You are so far ahead in so much. There is so much hidden, such incredible depth in how you construct materials. I look at your code and am in awe. This isn't just lycra, folks, this is Lycra! Have a look in the material room! Beauty isn't just skin deep. Not here.

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loligagger

11:55AM | Sun, 11 April 2010

Great work!!!!!!!!!!

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lwperkins

2:43PM | Sun, 11 April 2010

The light hits that lycra material just right..I'm guessing for the Acolyte you want something like homespun? Something with an irregular, slightly lumpy horizontal weave with some matte areas and some diffuse specular highlights? (Or even none if it's fuzzy enough. I can scan some woolies for you if you need it, too, I just remembered a tupper of the stuff in my basement;) Just tell me what size scan you need in inches--I can do 300 ppi. You'll still have to tile it;)

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faaeria

7:13PM | Mon, 12 April 2010

Hi :) I can't help you with uvmapping problem, but this catsuit looks mighty fine ;) Wizard apprentice then? If you don't want to have baked specular your only option is to scan fabrics or paint them by hand, I think. Maybe if you can't make up your mind how textures should look like, seek some inspiration in fantasy/concept/game art? Thing is whatever you choose you can't please everyone :P

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delaorden_ojeda

7:36PM | Tue, 13 July 2010

this is a great work , the colors , textures and mood are excelent , many thanks for your visit and comments !


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