Fri, Nov 15, 2:47 PM CST

~Wobbly Legged, Rum Swilling Pirates~

Carrara/RDS Historical posted on Aug 20, 2010
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


...Well, not so wobbly right now, but nevertheless! There is this POTC fanfic (Jack/Lizzie) written by Fists with the same title and it inspired me. The title, not the plot of the story.... far too much adult stuff there... *snickers* Hope this time the image isn't too bright (thanks Genma, hon, you really helped me with your last comment!!!). Does someone know how to get a decent cobblestone floor in Carrara? I'm disappointed with that one here. Even displacement-maps didn't work. Carrara 7 Pro Photo Impact 12 Render time: about 4 hours with max. options Thanks a lot for taking the time to have a glimpse at my work! Hoist the colours high - POTC 4 "On stranger tides" is in production!!!! Sadly without Keira... :o(((((( Ta! ~Sassy~

Comments (20)


)

J5ive

5:14PM | Fri, 20 August 2010

Whoa!! Grrr8 looking Pirates!!

)

thekingtut

5:29PM | Fri, 20 August 2010

They look incredible!

)

mikeerson

5:34PM | Fri, 20 August 2010

perfect... the way you did their pose and face, lighting, just an amazing picture... Get'um Drunk! - lol.... she could be quite the flirt drunk and he could be overcome - lol

)

JeffersonAF

5:49PM | Fri, 20 August 2010

Excellent.

)

DarwinsMishap

9:04PM | Fri, 20 August 2010

Fantastic render; the cobblestones, sadly, in most sets that I use in Carrara are lacking-even with the displacement. I'd suggest taking the displacement you have into photoshop and deepening the dark areas and highlighting the lighter areas with the tools provided. Using the settings in the shader you can tweak the re-worked displacement mapping a bit more to see if it helps. I'd do a test run on a primitive plane with the displacement only in a render to see how it goes before reworking the scene. If you have C6PRo or C7Pro, you can use the displacement brushes and paint added texture onto the plane to see if that helps, I've used it in a few instances with rather decent results with wood, but not stone just yet.

)

alessimarco

10:36PM | Fri, 20 August 2010

Marvelous image! Great pov!

)

bevsphototreasures

11:13PM | Fri, 20 August 2010

Nice work, very nice. I love your creations.

)

magnus073

12:24AM | Sat, 21 August 2010

This one really does look great Sassy, the details really stand out so well here. I'm still so excited about you posting again :)

)

njb2000

3:40AM | Sat, 21 August 2010

Beautiful characters and details Great POV!

)

legolie

3:43AM | Sat, 21 August 2010

Amazing !

)

SIGMAWORLD

8:21AM | Sat, 21 August 2010

Excellent characters, scene and render!

)

Thelby

10:18AM | Sat, 21 August 2010

Shiver me timbers, Yeh, without Keira, but with Penelope this time AND a MUCH smaller budget!!! Nice work on this Matey!!!!!

)

theprojectionist

8:49PM | Sat, 21 August 2010

Faved,keep em coming Sassy

)

angelafair

9:19PM | Sat, 21 August 2010

VERY nice image!

)

NitraLing

10:46AM | Sun, 22 August 2010

Superb render!!!!!

)

Genma

2:37PM | Tue, 24 August 2010

This look great Saskia. I'm really glad that the suggestion about the lighting helped. You did a fantastic job on lighting this scene. It really adds to the atmosphere / feeling of the image. Jack and Lizzie look great, very naturally posed and nicely detailed (I especially like how clean the detail on Lizzie's cuff is), and quite happily drunk. As for the cobblestones, I'd have to agree with the suggestions that DarwinsMishap made (I've never used Carrara, but if it work like most other 3D packages, Dar's advice is excellent). One thing I did notice was that there are some weird rectangular artifacts in the cobblestones. It starts just to the right of the first upright oak beam, and is most noticeable in front of Jack's boots. It looks almost like the shader was using the wrong displacement map (again, not sure how Carrara handles shader assignments, but in anything I've ever used, you could go into the shader settings and tell the program which map you wanted to use for which function). Might be worth giving a look to see exactly what file that it was using, just in case the file got switched about by accident (or if the program glitched and grabbed the wrong map). Can't wait to see what you have in store for us next time. :)

)

rbowen

2:08AM | Thu, 26 August 2010

Excellent work!!

)

nun2brite

9:57AM | Sat, 28 August 2010

clapps till his hands fall off....

)

Mondwin

7:32AM | Tue, 31 August 2010

Splendid and beauty creation my friend!!bravissimo!V:DDd.Hugsxx

)

DukeNukem2005

9:27AM | Thu, 23 September 2010

This is an excellent!


8 255 0

02
Days
:
09
Hrs
:
12
Mins
:
40
Secs
Premier Release Product
dforce Call Me Divine G8F_G8F.1
3D Models
Top-Selling Vendor Sale Item
$12.45 USD 50% Off
$6.23 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.