Power & Grace by kobaltkween
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Description
Hello, and thanks for taking the time to view my work. And a double thanks to those who comment. I greatly appreciate your feedback and support.
This dance image uses the P7+ version of the Essential Materials. The original was used as one of its lightbox images. This version has had adjustments painted into the hair, some IDL blotching of the background cleaned up (even though the quality level was through the roof, there was still blotching), and some slight color adjustments. Still, outside of the hair, it's pretty close to a raw render, and I think it came out pretty well for that. The poses are both based as precisely as I could make them on reference photos of dancers. Both outfits are dynamic, though the interesting one is the ballet outfit. The leotard is Lady Littlefox's ballet outfit for Aiko 3. I used Blender to fit it to V4 and made it dynamic without any changes to the mesh. It simmed very well, and fit my highly morphed figure (including custom pose correcting morphs made with the morph tool) perfectly. For the tutu, I was going to use her V4 jester outfit's tutu, but it simply wouldn't fit this pose. So I made a 6 or 7 layered tutu and turned each layer into a dynamic prop. I gave them roughly the same mapping (circular) as LLF's V4 and A3 tutus, so I could use their maps. Then I simmed the tutu layer by layer (which was pretty easy, actually). I used the mesh texture for LLF's A3 tutu (by Sarsa), and the top layer velvet texture for LLF's V4 tutu (which is by "ABen," which I think stands for Anna Benjamin). The shoes are also from the V4 jester ballet outfit, but have a whole bunch of parts made invisible.
I'm not sure this is the best way to handle a dynamic tutu. I might try something else soon. But I did find that even something as stiff as a tutu was more easily handled with dynamics.
The most time consuming part of this was rendering all those layers of transparency. I really wish they would make some major improvements to how slowly Firefly renders transparency. At least 25% of Poser dresses should have layers of tulle underneath them (we are a community almost illogically obsessed with ballgowns). Clothing with lace and silk are highly popular. Rendering transparency should be optimized the way rendering dynamic hair has been, even if teh "right" way to do hair is to use dynamics. Transparency isn't just for hair.
Commercial Credits
AlfaSeed's Alice texture & Jolie Fille Hair (no longer sold)
esha's Levante at RDNA
V4 Elite Texture: Marie Elite by Yannek, Sarsa, and BTLProductions at DAZ3D
Lady Littlefox's A3 Ballet & VI Jester at RDNA
Comments (10)
katyee
This really must have taken some time. Just gorgeous.
RobynsVeil
"Only a dancer can appreciate dance as portrayed in this artwork," was my first thought as Power & Grace appeared on my browser. The gestures, the poses, the feeling of motion and music unheard form a complete thought, portrayed in colour and light. The materials bring that finalizing touch to the image: it all works beautifully, KobaltKween. This is one to be proud of. :)
thecytron
Nicely put together!
lwperkins
("we are a community almost illogically obsessed with ballgowns)" This made me giggle--it's all true, and the slowness of rendering transparency often keeps me from using my favorite effect. I love dynamics too--when they work, they work so much better than any conforming clothing figure, and here they are so perfect ... you see the dancers and not the clothing! You have such a wonderful feel for the magic and grace of dance, and it's expressed so beautifully here. A gorgeous image!
mikeerson
fitting title for the image... I'm still wondering what people at work would think if I told them I was playing with a dynamic tutu - lol
maxxxmodelz
Elegant posing, and the lighting is very subtle and plays extremely realistically on the skin materials. Especially for the girl at the bottom left. I sense some hints of environment reflection on the skin as well, not just specularity, which is uncommon for most poser renders, but perhaps not in the newer versions. Skin reflectivity of environment lighting is more physically correct, since "specularity" is really just a CG "trick" to give the appearance of reflective optics on a surface. Contrary to most people's belief, skin does have a level of reflection, as light bounces off the surface, not just absorbed under it. So how long did this render take? Sorry if I missed it in your description.
DapperMan
Once again, incredible work with the dynamic clothing, and wonderful poses to showcase it. It's amazing what one can do with dynamics in Poser with enough patience and skills.
jefsview
Wow, that's fantastic work on the posing and the dynamic clothing. Really authentic. I envy your patience and persistence :)
delaorden_ojeda
gorgeous work , elegant and exquisite pose , very beautiful light and concept , I undrestant y has a lot of work , not easy ! , congrats !
Mondwin
Fantastic piece my friend!!!Bravissimo!V:DDD.Hugsxx Whylma