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Glasstest

Cinema 4D (none) posted on Jan 09, 2003
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Description


While cleaning up my FireWire-drive I found this. It's about two months old and I remember experimenting with various glass-shaders and light setups.

Comments (5)


kennyliu

1:11AM | Fri, 10 January 2003

Look real, I like the lighting :)

)

Erik0815Erik

2:42AM | Fri, 10 January 2003

nearly perfect - how did you get that black reflections? With black cubes on the sides???

linkinpark

8:16AM | Fri, 10 January 2003

I agree with kennyliu,fantastic lighting,very realistic..

handige_harrie

9:39AM | Fri, 10 January 2003

The black probably comes from the colorchannel if the color is black. If you change this to the background color, you wont notice it, but it is very hard to properly get rid of it.

)

cartesius

9:51AM | Fri, 10 January 2003

Thank you all! The black reflections comes from 4 simple black polygons in the shape of a window positioned above the objects.


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