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Quadbot

Cinema 4D (none) posted on Feb 10, 2003
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Description


weeeeell,here is another update based around the last doggy robot. Any improvement tips/comments very welcome :)

Comments (5)


mwa

5:57PM | Mon, 10 February 2003

Keeps getting better and better.

Nexus-uk

6:07PM | Mon, 10 February 2003

I'd suggest a ball joint at the top of the legs, which would allow for more rotational movement and would conceivably allow you to animate it (you'd have real difficulty getting it to turn naturally without them). Some articulation along the spine would also allow for a bit more expression of posture. Lastly, the face is very... bland... at the moment, and doesn't have much character. I think that in my opinion, there's three facets to character models: modelling, pose and character. You've got a good start on the modelling and a neat idea for your character, but to achieve the best effect in presenting him/her, you'll need to add some character and expression to the face and back that up with a nicely expressive pose.

)

strata

3:07AM | Tue, 11 February 2003

Looking good. Here is some inspiration for further development: http://www.stratacafe.com/image_relief.asp?imageID=8584. Keep it up! :))

Nahum

4:03AM | Tue, 11 February 2003

thanx 4 ur comments, need as much advice as possible, gona get back to work on it :)

menion6m

8:28PM | Sun, 29 June 2003

improving well. + could u try these changes please - 1 make head bigger +meaner with big fangs +jaws + red glowing eyes. 2 extend body length + add spikes along its spine. 3 give it some ears like hi-tec stereo speakers? - your claws r v good! + thanks


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