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Nautilus - Submerged

Cinema 4D (none) posted on Sep 20, 2003
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Description


Another render of the "Nautilus", submerged somewhere in the ocean. Thank you for viewing!

Comments (11)


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Nod

6:59PM | Sat, 20 September 2003

Love it. Excellent model there.

cableguy223

8:36PM | Sat, 20 September 2003

Being a big fan of Jules Vern, this is superb. Please do more

)

pakled

8:58PM | Sat, 20 September 2003

thas what I'm tawkin' bout..;) fan-##$%ing-tastic..;)

aceface041973

3:08AM | Sun, 21 September 2003

wow this is amazing !! :)

)

Doublecrash

6:50AM | Sun, 21 September 2003

I like it a lot! Fantastic atmosphere.

LCGuy

7:24AM | Sun, 21 September 2003

What a beautiful render!

)

Perry6

9:58AM | Sun, 21 September 2003

Excellent model! A fantastic picture!

mwa

10:07AM | Sun, 21 September 2003

Excellent render and model, Peter!

)

jddog

2:23AM | Mon, 22 September 2003

wow ! 8) really cool

)

kenmo

8:47PM | Fri, 17 October 2003

Fantastic...

imagemaniac

6:54PM | Sun, 16 January 2005

Yes, wonderful, but can be improved. Realism would say that Nemo would not have come up with a white 56K kelvin light bulb, so I'd prefer to see a bit warmer, especially well done on the salon where a lot of red reflection comes of the interior textiles to produce a slight orange warm color there within the window. The small (compared to the salon) observation lights are shown projecting that powerful white light, but don't seem to be on because the lenses on the bulb housings are not bright enough. Same problem in spades for the top-con lights, which are much more directly facing the camera. The outward (convex) 3D shape of those lenses would result in a bit of lighting to the steel around them to the bottom and right, as well. Placing a mostly sandy bottom, sloping down and only visible on the lower right 1/3 of the frame would allow the use of reflected light to illuminate the bottom of the boat to about a 25-30% of the top surface value and provide a glimse of detail, adding depth, rather than the blackout effect. The effect of reflected water on the boat needs to be more hi-key to be in line with the strength indicated by the rays, and less like camouflague paint. The water-visibility drop off is too great. The rudder section should be somewhat visible, even if only as a undetailed shadow either side of the light rays, esp. on top. You might consider adding some story drama by making this the scene where the boat is continuing down in the dive after being hit by the warship, after recovering from the backward slip off the reef. This could be done by showing bubbles, lubricant, and some debris rising up and sloping back, from off the starboard side, beginning to appear from behind the con or wheelhouse.


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