I've worked with many digital media applications over the years, and here you can find both my experiments and my finished pieces of work created with those applications.
Here you can also find photos I have taken, as well as poems I have written.
Everything you see in my gallery, unless otherwise stated, was created by me and remains my intellectual property. If something was created by someone else, I will say so.
Hope you enjoy having a look through my gallery and maybe even read my bio.BIOThings have changed since early 2002 when I first wrote my bio here. Since then, I feel that I have matured as an artist.
My interaction with computer graphics began years ago, when I was playing with Life Forms, a primitive version of Poser, on my 10-year-old Mac. Years later, I aquired Bryce and from there on I got a taste of other programs such as Vue d'Esprit, ZBrush, Amorphium, Terragen and many others. I had some images in which I used up to 6 or 7 different programs to get the final product. I soon realized how wrong that was.
I came to see that knowing a tiny bit of everything came nowhere near to knowing a lot about some things. So I focused onto one program and tried to channel my creativity out through it.
I chose Lightwave, basically because it was the only serious graphics application my computer could run. Having gotten used to much simpler programs such as Bryce, the difficulty of learning Lightwave could not have been steeper.
I've found a home away from home now in Lightwave and even though I still depend on other programs for certain elements in my work, one day I will need those no more.
I say a home away from home, because for me, my ultimate destination is something of the calibur of Maya. It does not really matter to me whether it is or isn't the best graphics application out there. When I have earned enough to be able to afford Maya, to me, it will mean I have earned the right to elevate myself to the level where the software will not guide me, but rather I will guide and channel my thoughts through it, give them form, give them colour, give them life. By then I will have reached the stage where I can truly create art.
Now, if you haven't fallen asleep through that, feel free to browse through my gallery or free stuff, maybe you'll find something interesting or exciting, or maybe you'll even find some art!
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Comments (9)
Calseeor
cool angle, helps show off more of the room. I like the bright light coming in, has a warm, almost magical feel to it. The window does currently look like a mirror without a reflection in it. I think this may be for 2 reasons. 1) there isnt anything outside to see (The blue is meant to be sky but in a lot of art, it is also used to show reflective surfaces) 2) there does not appear to be light coming through it. The shape and framing of the window came out excellent though. You are really kicking ass with this program. :)
flyhippie
Hey rays, looks great. Different angle - with all the doors open, looks like a neat freak police raid happened here,,, heh - laters dude
Esme
I think there should be something going down the middle of the window, just because that is how mine is :p hehe
Looks good so far :)
Moebius87
This is looking tremendously improved! I like all the little bits and pieces you've added in here. I'm going to post some modeling suggestions for your windows in the forum. :o)
CdGGambit
The bed looks to be scaled a bit too small compared to the other things in the room. It's only as tall as a drawer!
Nos
Looking good Rays, I do agree with Gambit however on the scaling. You could add a little more realism by giving the window a pane, some cross supports, and possibly making it clear with a sky map outside. I'm really feeling some volumetric lighting coming in through the glass as well ;)! Other than that, looking excellent my friend.
oooZENOooo
Nice Carpet :P heheh
RaysOfLight
hmmmmm.... i think i'll need to re-make the bed. it's not just the scaling that's wrong, it's also the efficiency of the mesh. the bed sheet alone is 2400 polys, because i hadn't thought of using subpatches to get the same amount of smoothness. i'll keep you posted :)
Fillingim
Cool Rays...You are making a lot of progress on this job. The lighting is excellent too...maybe a touch to bright but very well done.