DeadCity by djmj
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Description
I wanted to make low poly buildings and low res textures, no raytraced reflections, only reflection maps are used. Textures made in photoshop, modeling in 3dsmax. No post work.
Cheers
Johan Sae-Thao
Comments (4)
vortexjim
Excellent work!! I just love skyscraper scenes.....Keep it coming!!
ccfilms
I like this one. Very nice for low-poly. :D
punmaster
Very nice, looks very realistic, and not low poly at all.
djmj
Thanks, and this is not just low poly. This is a design consept for a game company. This could be a game level. No textures are bigger then 512x512 and like i said before, all reflections are just an environment texture 512x256. Nice to hear when others like my ideas :) There is a wireframe if anyone is interested here. Peace... http://www.threedy.com/site/forum/showthread.php?s=&threadid=28480