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Winter Queen

Poser Fantasy posted on Apr 21, 2005
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Description


Gradually getting the new IBL lighting right. This is another play on the theme of the previous couple of renders. 1xIBL light, at 50% intensity, with AO at 0.5 intensity. 4xSpecular lights (derived from HDRShop from the IBL image), but with 50% diffuse (instead of 0%), and shadows on. The trick is, although the position of the IBL light doesn't effect the positioning of the IBL texturemap on the scene, it hughly effects the AO - so positioning of the IBL light is key. There is another trick in this scene - which hasn't really shown up that well. There are 2 skydomes - the outer one has the IBL image plugged into the ambient. The inner one is black, but invisible to R/Trace. So the ray-traced reflects on her teeth and eyewhites pick up the image on the drome, but it doesn't effect the scene lighting. Next render I'll show the effect a little better. I think all in all the spec on her skin needs to be a little stronger, there is lots of AO artifacts in her eyes - so more AO samples are needed, and the AO needs to be tuned a little better for her teeth. Texturing is the standard Winter Queen maps, with the P6 Character Realism Kit applied.

Comments (8)


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RGUS

3:22AM | Thu, 21 April 2005

Right... got it... must remember skydomes.... (V)

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Stacey_73

8:00AM | Thu, 21 April 2005

nods I've been working with the IBL's a bit more as well and noticed that placement was becoming more and more an issue to get things looking the way I wanted them. Im fighting now with getting the gather node to create proper bounce on adjacent reflective materials. If you happen to figure that one out, I'll give you a cookie :P

)

maxxxmodelz

11:13AM | Thu, 21 April 2005

Looks great, man. The teeth and skin are awesome. I wasn't aware about IBL light position and AO, although I did have my suspicions, but never tested it fully. Good work!

)

FS

2:35PM | Thu, 21 April 2005

Excellent image and lighting!!The texture and expressions are superb.

Jay7347

3:23PM | Thu, 21 April 2005

Damn fine work!!! Oh my head...too much information...starting to explo%#@***&^! -jay lolo...this stuff is starting to make five years of college look easy.

UweMattern

11:38PM | Thu, 21 April 2005

Fantastic skin and teeth! And very interesting information, but some critics: The eyes are looking a bit flat and with "slower" render settings (MinShading to 0.0 and MinBias to ca. 0.3) the hair and the shadows will be much better Excellent work!

Mahna

6:58AM | Fri, 22 April 2005

I love this character, and she looks fantastic here! ;-)

richardson

5:22PM | Sun, 01 May 2005

Impressive. Scaling is still an issue with RayT, I see. Hope it's blurrable as they have claimed. Way late on this...


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