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Marrying Bryce and Xenodream

Fractal Fractal posted on May 25, 2005
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Description


I made the initial kaleidoscope shape in Xenodream, exported it to Cinema4D, trimmed it's polys down and imported to Bryce. Bryce smoothing really seems to love C4D cropped XD meshes.. hence me calling it a happy marriage of apps :) Textures by me. Also had to (re-) learn some basic maths about the geometry of triangles and hexagons to place these accurately in the Bryce coordinate system. Who says school learning is useless :D I wouldn't have got it if my husband hadn't learned his formulae better than I did ;) The lighting in Bryce is based on a light rig by Draculaz in the Bryce forums. Thanks to him, as I would not have got such subtle lighting from just the skylab and those semi dome rigs took a day to render! Thanks for looking and if you choose to comment I appreciate your thoughts. Kathy

Comments (12)


thirdeyeching

5:14PM | Wed, 25 May 2005

Nice modeling. Great geometry. Nice piece all around!!

)

Burpee

5:20PM | Wed, 25 May 2005

Love this pic! Your model and placement is superb. Bravo! **

)

TheRingess

6:11PM | Wed, 25 May 2005

A very enjoyable piece to look at. Congrats.

)

renderix

6:24PM | Wed, 25 May 2005

beautyful 3d!

UweG

7:21PM | Wed, 25 May 2005

This looks fantastic! Excellent artwork! ...bye, Uwe...

)

kansas

10:45PM | Wed, 25 May 2005

A marvelous composition. Very beautiful finished product.

)

miwi

2:52AM | Thu, 26 May 2005

Great marriage, like to see the kids !!!!!! Excellent work, klasse !!!!!V

)

Bothellite

6:05AM | Thu, 26 May 2005

Fascinating Kathy, this is intriguing. This is really fun to study. Would make a wonderful print.

)

Henny31

10:47AM | Thu, 26 May 2005

Total awesomeness! Excellence!

)

tresamie

10:02PM | Thu, 26 May 2005

Very cool software combo! Love the rusty textures. :)

fractalinda

10:09PM | Thu, 26 May 2005

Wonderful marriage. Cool design and texture.

)

ligt

4:14PM | Thu, 09 June 2005

wow, i like this. it sounds complicated, but the outcome is wonderful


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