Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 10 8:20 am)
This happens when pivot points are moved. Resetting the pivot on all your objects before you export the model can fix the problem, but here's a more reliable way (in MAX 3, but the procedure should be similar): Select one of your objects that is currently an editable mesh. Then click the "Attach" button, and select all the other objects (one at a time) you wish to export as a single model. If these objects have different materials assigned (materials should be assigned first, BTW) it will prompt you as to how you want to handle it. Select "Match Material IDs to Material" and your individual materials will remain intact. Unclick the Attach button and export the new, single mesh. This is how I export every MAX model, and I have yet to have a problem with it. Hope this helps! Nice Helmet BTW.. -=JFStan=-
Attached Link: http://www.habware.at/duck4.htm
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