Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 25 9:50 pm)
Kiera got it to work okay
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
I hope DAZ will release DAZ-Studio or whatever it will be called as soon as possible.
Posing Victoria V3 is a pain in the ass in Poser 5 or Poser 4 or Poser Pro Pack.
I tried her on all three Progs and without a hardware accelerated GUI like OpenGl or Direct3D there is no fun on doing animations with such a high resolution model.
I cannot imagine that someone will be able to do any good animation with V3 because of her high polycount.
I think that Victoria V3 is way to detailed for Poser and this will be a good starting point for the application DAZ will release in the very near future (I hope).
Happy Christmas
Ron
System Spec
Dell Inspiron 8200
1.6 Ghz P4 Mobile
768 Mb DDR 266
Geforce 440 Go
I've had to kill loading partial body morphs three times now in P5. 1.1 ghz machine with over 700 meg of memory. No textures. I'm going to try it in P4, save the figure, and open in P5. If it doesn't work, then V3 is pretty useless to me. 7 minutes just to load all the body morphs???!!!! Not acceptable. Uh. Make that 4 times. She's locked again.
I had a similar problem when I first installed V3. Make sure you installed it to the base runtime folder, and not one of the alternates (like download, or whatever). I first installed it to downloads. When loading V3, it crashes P5. After I installed it to the base runtime, it only took 5 min. to inject all of the body morphs. Hope this helps... ~DM
@silver & EvoShandor:
Im not talking about the time V3 takes for doing any Renders. Im talking about animating a figure with 72712 verts and 143444 faces ( without clothes & hairs & textures) in an GUI without any hardware acceleration.
I tried to apply some simple walkposes from WD to V3 and the animation looks very jerky in preview window. How can someone do exact keyframing when not exactly seeing if the arm bend to the right position to the right time.
And what will happen when you put in a second figure ? More verts and more faces to calculate.
You can take the fastest processor you will find, you wont be able to do a good animation without hardware accelereted GUI.
Thats only my opinion.
Ron
I've decided to stick with V2, because I don't feel that I need a higher poly model , and there are no new morphs that I absolutely need. (well I heard about breathing morphs which sounded real cool...but I can't see spending the money a month after getting vickie 2. :) ) Hmmm... Off the top of my head I can't remember... Is V3's Poly count higher than Dina V's? I haven't had much problem with Dina V in Poser 5. (of course I haven't really used her much either. :))
Dual processor support would rock. But - I'd rather have network rendering for P5 right now... :) Ron - I've found that it's faster for me to render a medium-res animation clip (in a small frame, though, about 240x160) than watch a preview in Poser. Strange, I know. I'm on a 2ghz, 512MB ram, you'd think it would preview real-time. I see your point about the hardware accelerated GUI. The trick is to use lower res figures for your actual animation, then replace them at render time with the real thing. This doesn't ALWAYS work, but in most cases will do the job. Also - the graph editor is your friend. It doesn't require seeing realtime previews to tweak the positions, once you are familiar with the settings. It's very powerful. Wolf359 and Saxon can speak tomes about the graph editor. I use V1 lo-res (the free one) when doing an animation scene. When I'm satisfied with the motions, I just replace the figure with V2 and whatever clothing she has (I save the grouped V2/clothing beforehand to eliminate multiple loading). It works for me. Multiple characters - composites and mattes, my friend. :)
Morph injection works if you use linked runtimes.. but it works much better if you install V3 into your Poser 5 runtime directly. It takes a LOOOOOOONG time to load the total morphs. Poser is not dead.. it's just loading. To get the morphs to actually show up on the info palette, you have to either switch body parts or change the display type to get the palette to refresh. A pain, but I quickly got used to it. I can't comment on high poly animation, because I am not interested in animation. ;)
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I have a PIII 500 processor with 640MB of memory. I was able to load all of the body morphs for V3 in about 7 minutes with P4 Pro Pack. Tbe body morphs have been loading under P5 for over 11 minutes now. Any one else having a similar problem?