Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Oh Yeah!! That thing is beautiful! Great modeling and detail, and perfect texturing. AgentSmith
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"I want to be what I was
when I wanted to be what I am now"
The only critique I can mention, really isn't a critique at all since you have done a great job here. I would only mention a few things I would do if it were mine. The actual feet are a little flat, I would "chunk" them up a little. (does that make sense?) The grey metal is slightly simple, and a little clean compared to the weathered greenish metal. I would work at making it a little more equal. I made a robot once that had a lens on it. I placed a weak radial light behind the lens (inside). This helps in making it look more like...a lens, lol. Otherwise it looks quite dark. *note; if you do this, incase the light, or you will get light showing/leaking all around the inside/outside of your robot. Great work! Like I said these aren't "you should do this" kinda things, just things I might do. Keep it up! AgentSmith
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
Nice work, pidjy. Especially like the detailing you put into the joints.
Dreams are just nightmares on prozac...
Digital
WasteLanD
Great modeling skills. I like the effort you put into the hands with all the booleans. You may want to render a another without the textures and render parts with bump maps. Try using the render mask and take all the variations of bumps into Photoshop. Then just reduce the opacity of each bump overlay. Use the maskes in the channels pallet to get all your layers to blend seamlessly. Good Work
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