Wed, Dec 11, 6:26 AM CST

Renderosity Forums / Bryce



Welcome to the Bryce Forum

Forum Moderators: TheBryster

Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

[Gallery]     [Tutorials]


THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: Bryce Ultra Robot.. please comment!


pidjy ( ) posted Thu, 19 December 2002 at 11:52 AM · edited Sun, 01 December 2024 at 8:13 PM

file_36988.jpg

Here is one of my prefered model.. entirely modeled with Bryce.. textures made with photoshop.. the robot is articulated using the objects links. Hope you like it!


pidjy ( ) posted Thu, 19 December 2002 at 11:52 AM

file_36989.jpg

another view


pidjy ( ) posted Thu, 19 December 2002 at 11:53 AM

file_36990.jpg

and another one.. please comment and critic


AgentSmith ( ) posted Thu, 19 December 2002 at 11:59 AM

Oh Yeah!! That thing is beautiful! Great modeling and detail, and perfect texturing. AgentSmith

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


dampeoples ( ) posted Thu, 19 December 2002 at 12:07 PM

very, very nice. I like the amount of detail, even down to the warning symbols on his legs!


AgentSmith ( ) posted Thu, 19 December 2002 at 12:11 PM

The only critique I can mention, really isn't a critique at all since you have done a great job here. I would only mention a few things I would do if it were mine. The actual feet are a little flat, I would "chunk" them up a little. (does that make sense?) The grey metal is slightly simple, and a little clean compared to the weathered greenish metal. I would work at making it a little more equal. I made a robot once that had a lens on it. I placed a weak radial light behind the lens (inside). This helps in making it look more like...a lens, lol. Otherwise it looks quite dark. *note; if you do this, incase the light, or you will get light showing/leaking all around the inside/outside of your robot. Great work! Like I said these aren't "you should do this" kinda things, just things I might do. Keep it up! AgentSmith

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


Trouble ( ) posted Thu, 19 December 2002 at 12:19 PM

Well, I think it is nothing short of amazing!! That robot is totally believable to me. Cie


Dre4mer ( ) posted Thu, 19 December 2002 at 12:52 PM

This can be done in Bryce????? =)


Jausse ( ) posted Thu, 19 December 2002 at 12:53 PM

Absolutely superb. I can't think of anything else to say. Josselin


lsstrout ( ) posted Thu, 19 December 2002 at 1:12 PM

I love it! Can you program it to do housework? Was this Bryce 5 that you modelled in? Lin


Trimax ( ) posted Thu, 19 December 2002 at 1:21 PM

i can see you spent some time in bryce doing that model Nice Job!!


GROINGRINDER ( ) posted Thu, 19 December 2002 at 1:44 PM

Congratulations! Great job.


vasquez ( ) posted Thu, 19 December 2002 at 2:18 PM

yo man great model, superb textures, AgentSmith's comments are just right, follow them and it'll be perfect! cheers and continur with the good work...


Flak ( ) posted Thu, 19 December 2002 at 7:08 PM

Nice work, pidjy. Especially like the detailing you put into the joints.

Dreams are just nightmares on prozac...
Digital WasteLanD


Zhann ( ) posted Fri, 20 December 2002 at 1:56 AM

Realllllly nice!

Bryce Forum Coordinator....

Vision is the Art of seeing things invisible...


Rayraz ( ) posted Fri, 20 December 2002 at 2:29 AM

The only thing it needs are bumpmaps, but apart from that it's perfect.

(_/)
(='.'=)
(")
(")This is Bunny. Copy and paste bunny into your signature to help him gain world domination.


campbellsoup ( ) posted Fri, 20 December 2002 at 5:36 PM

Great modeling skills. I like the effort you put into the hands with all the booleans. You may want to render a another without the textures and render parts with bump maps. Try using the render mask and take all the variations of bumps into Photoshop. Then just reduce the opacity of each bump overlay. Use the maskes in the channels pallet to get all your layers to blend seamlessly. Good Work


Eugenius ( ) posted Thu, 26 December 2002 at 4:44 PM

Awesome modeling work!! The textures are just incredible! Can you tell me how you were able to make that warned out look? I've been searching the web for a tutorials on how but I still haven't found one yet?


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.