Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 06 7:01 am)
Don't check 'ground' unless you want the ground as part of the export. I think 'universe' just means everything in the list (it either switches everything off or everything on). In the last dialog, make sure 'weld body part seams' is unchecked if you require the bits to be separate. On the HABWare plugin, check 'multiple' to bring the bits in as separates. One thing to bare in mind: Max doesn't smooth across meshes, so you're always going to have visible seams, even if you 'remove' them in UVMapper. It can be better to bring figures into Max as one mesh, though this can make texturing difficult (especially with Victoria).
Oh, by the way, I've had no problem with it as one mesh (texturing that is). Just make sure you check all the names options in the export dialog. Import into MAX, select all, use ctrl-click on unwanted objects in group (after you ungroup). Example: I selected only those objects related to the nude texture map and made a material in the editor with said texture then added to selected and VOILA... it orked perfectly the first time. Thanks again so much for helping me. :o) > BubbaScuba
Don't bother importing as a single mesh.. all you have to do is import with different parts, then select them all and set them all to the same smoothing group. (I forget, but you might have to select the vertices for this.. it's been a really long time.) Check out the 3DS Max forum for more info on this.. there are already a few threads about this. Rosh
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I have all the import/export plugins for MAX R3 from HABware. Am having trouble getting the figures to come up as arm, head, hip, etc... What exactly should I check off in the Poser 4 OBJ Export Dialog. Also, Do I export UNIVERSE and GROUND in the hierarchy dialog?