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Subject: DAZ wanted me to add this...


_dodger ( ) posted Sat, 04 January 2003 at 5:20 AM · edited Mon, 27 January 2025 at 10:52 AM

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My Dungeon Lighting kit has been accepted at DAZ, and it looks like it' slated for a Jan 17th release date. Yay! *does the happy DAZ dance* They wanted me to add an individual firefly prop, so I did. It's not a posable figure, but it has both a 'fly' morph and a 'buzz off' morph. The former is obvious, and the latter lets the firefly's butt blink on and off. The trick to the blinking, since you can't really animate materials, is that the abdomen on the prop really consists of multiple low-poly oblate spheroids set inside one another with the inner ones having the same material settings as for the body of the bug, only with a minute transparency level so that yuo can see the ambient glowing part through one or two, but not all three spheres. This bug is really low poly, because it's intended to be used in groups of 30 or more. That's also why it's not posable. Just picture trying to keep track of the positions of 60 little wings and 180 little legs -- ack! It's also not intended to be rendered quite this close up, either (it's hard to get the camera this close to a bug-sized thing in Poser, actually), but I wanted to show it off because it's a cool bug!. B^)


_dodger ( ) posted Sat, 04 January 2003 at 5:23 AM

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I'm sure you can imagine what 30 of these flying and crawling around and all blinking on and off in pattern rendered from a normal camera perspective would look like! Here's the main image for the set.


SAMS3D ( ) posted Sat, 04 January 2003 at 5:26 AM

This is the pack you were talking about....yippee, I have been waiting for this. Sharen


_dodger ( ) posted Sat, 04 January 2003 at 5:36 AM

For those whom haven't seem my promos on the set already, this is Dungeon Lighting Kit I. The bullseye lantern really works -- it holds a working spotlight and the transparencyof the glass gives the cast light a properly 'dirty-edged' look. It's also a posable prop. The flame props are all gravity-affectable. The set's intended (I say intended because I don't know if DAZ may or may not make changes to the release package yet) to come with two 'graviton' utility props which create an 'up' and as 'down' for things to point at. All the flames have multiple flicker and surge morphs allowing you to animate the fire or simply adjust it to yuor preferred state. Whether you want a brightly burning, raging flame or a subtly flickering one, or a windblown, stretched fire, you can do it with these. Both the candle props have melt targets, with FBMs so you can melt the candle without having to manually adjust the flame's position. The candelabra even has a melt-all dial in the candelabra itself which allows you to evenly melt all three candles! There's a firefly jar with, and another without fireflies. The one without lets you populate it yourself and have total control over the positions of the bugs, and the one with has 31 set-position fireflies with a 'Bzzz' dial so you can make them fly around all at once with the twist of a dial. The cork is removable. The Aetheric Capacitor has multiple animatable surge and flux dials to let you adjust the effects of the energy surge, and nova dials to enlarge or shrink the balls of energy on the sides. The sizes and shapes of various parts of the Tesla coils are also controllable. The alchemical potion has an easy-to-texture label, removable cork, and a 'pour' morph dial so you can use it at angles other than 'upright', a common limitation to many liquid props. Everythign but the staff comes with morph dials. The staff is a standard prop parenting a very realistic false volumetric effect. And, unlike my Free Stuff bonfire and torches, these flames render well from above and extreme angles, too!


_dodger ( ) posted Sat, 04 January 2003 at 5:52 AM

SAMS, yup, this is it. And I have two more Dungeon Lighting Kits on the way, too, both of which are more than half done. Other threads promoting this set:

Note that the renders in many of these are before finalisation of the texturemaps, expecially the bumpmaps which I've fixed up in places. By the way, if you search the galleries for 'Dodger' you will find heaps of pics using my free torches and bonfire, and people really like them. The flames in this set completely put my free flames to shame. No kidding. I'm the guy who makes the fire, and if I didn't make this, I'd buy it (at least to see how I did it!)


Dave71 ( ) posted Sat, 04 January 2003 at 5:58 AM

Darn it is comming to Daz now.... Credit card is to high at the moment, well, another for the wish list :) Excellent job


_dodger ( ) posted Sat, 04 January 2003 at 6:06 AM

Well,I have slated it for 30% off for the first ten days introductory price... that might help?


_dodger ( ) posted Sat, 04 January 2003 at 6:09 AM

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Here are my submitted pop-ups


_dodger ( ) posted Sat, 04 January 2003 at 6:09 AM

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_dodger ( ) posted Sat, 04 January 2003 at 6:09 AM

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_dodger ( ) posted Sat, 04 January 2003 at 6:10 AM

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_dodger ( ) posted Sat, 04 January 2003 at 6:10 AM

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Firebirdz ( ) posted Sat, 04 January 2003 at 8:44 AM

Ok that's settled. If there is only one thing to get in January, this is it! Hope it is reasonably priced. I used the freestuff torch once - and though it was great, I still had to do some postwork. This set looks fantastic!!!


pendarian ( ) posted Sat, 04 January 2003 at 11:02 AM

Nice work dodger :) Pendy


Stormrage ( ) posted Sat, 04 January 2003 at 1:31 PM

looks fantastic and I am sorry I was unable to help you in time.. But congratulations Dodger S


dragongirl ( ) posted Sat, 04 January 2003 at 2:43 PM

Your firefly animation is great! Nice models and light effect - congrats on the DAZ thing!! :-) -dg


_dodger ( ) posted Sat, 04 January 2003 at 4:48 PM

Stormy, it's okay, you had to go on a trip but I had to get this out in time to be able to cover at least some of my lost UEC, that's all. Thanks very much Firebirdz, pendarian, and dragongirl. I've submitted a $19.99 price, with the standard 30% off first ten days thing. As I said, I don't know if there will be any changes before it comes out, since DAZ does a lot of QA and marketing legwork. They might suggest a lower price, they might modify the contents in some way (For instance, my submission included a set of the props with P5 settings (thanks Nerd!) but I don't know if that will go in since DAZ doesn't support P5, that kind of thing. (Oh, yeah, if they do pull the P5 copies, I'll get someone to help me build MT5 files for it all and put those up in my Free Stuff. I'm not super keen on what I've seen about P5, either, but I'm personally not going to be obnoxious about it, and want to support all my users, whatever they're using, if I can.)


movida ( ) posted Sat, 04 January 2003 at 5:01 PM

DAZ huh? ... Credit cards' high here also...oh well, too bad I'm buying it anyway lmao


_dodger ( ) posted Sat, 04 January 2003 at 5:28 PM

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Brace yourself, this is a total break from my normal fantasy/sci-fi routine (I needed it!) This isn't textured yet, but I think the rest is done. I'll probably make some hot dog, buns, tongs, and a few other small props to go with it. Haven't decided what all details to add. The main body of the thing will have a quilted chrome insulated type bump just like the real thing, BTW. This is really, really articulated. The cart, cart top, and parasol parts are each seperate figures parented together. The shelves, side counters, condiment cups, steam table tubs, steam table lids, divider, and, yes, even the steam table divider thingy (the thing that goes between two steam table trays, so you can rearrange the tubs) are all props smart-propped onto the sub-figures. All the wheels rotate, and the castor wheels' brakes also move with hard limits. The castor base also rotates on the Y axis, so this is really, really realistically posable. The fridge doors on the top also open with set hard limits. And get this -- theres a little lifter grip (you can't see in this render) up inside the parasol, at the base of the vanes. No, the vanes aren't technically posable as such, but the vanes and parasol awning both have close MTs, tied together with a hidden FBM controlled through the trans of the lifter grip. In other words, the parasol works just like a real parasol. You grab the lifter and turn down the Up-Down dial, and the parasol folds up, vanes and all, so you can close up shop! Strange, I never thought it would be much fun to make something real, but I was wrong! I'm enjoying this piece a lot!


_dodger ( ) posted Sat, 04 January 2003 at 5:32 PM

Pretty much the only thing that doesn't work on it is the maintenance door on the side, and that's primarily because, never having been a street vendor, I have no clue whatthe inside looks like! L


_dodger ( ) posted Sat, 04 January 2003 at 5:33 PM

And don't worry, I am also getting more done on Dungeon Lighting Kits I and III, too! I'm having a high biorhythm weekend, I think.


bknoh ( ) posted Sat, 04 January 2003 at 6:33 PM

I can't wait for the lighting set. I hope a dithering idiot like myself will be able to use it. LOVE the cart! It could lead to a whole set of them. Ice cream next? Diane


Little_Dragon ( ) posted Sat, 04 January 2003 at 7:05 PM

... never having been a street vendor, I have no clue whatthe inside looks like!

That's where they keep Hoffa. uhoh.gif



_dodger ( ) posted Sat, 04 January 2003 at 10:05 PM

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Oh, that's it! Here's the textures one. Now I just gotta make some other props to go with, tongs, hot dogs, sauerkraut, etc.


_dodger ( ) posted Sat, 04 January 2003 at 10:37 PM

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If anyone's curious, here's my reference pic for comparison...


noggin ( ) posted Sun, 05 January 2003 at 6:26 AM

Hey Dodger great news about the Dungeon lighting kit_ and as a fellow vendor _ welcome to DAZ! I really hope this does well for you and helps you out with your current crisis_ it should. As a producer of critters I can also say 'what a cool/hot firefly'_ I love your animation! Don't spend all your DAZ bucks at once!


_dodger ( ) posted Sun, 05 January 2003 at 6:30 AM

Thanks, noggin! though I'll probably have to (spend 'em all at once, that is) on expenses. I suppose it depends on how much I bring in, though.


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