Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 10 6:07 am)
I don't know if this will help you but what i do is import a poser figure and then scale to 1000 and use that to work around (working on the guy being six feet, you could create a ruler from him)), then when i'm done i group everything, make sure the axis is at zero on all axis's and scale by .001, then after you export you can import to poser knowing the scale and position is correct......Steve
IIRC, Poser figures are limited to the range 0.0 to 1.0, so a 6 foot Don or M2 would be 1.0 unit tall. Very small numbers and painful when used in 3D applications that have unit assignments. So, 1 foot would be 1/6 or 0.166666..., 1 meter is 3.281 /6 or 0.5468 (1 meter = 3.281 ft). Of course, this is assuming that Don or M2 are 6 ft tall. Not an exact science by any measure.
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This perhapsUn coup de dés jamais n'abolira le
hazard
S Mallarmé
thank you Quixote...as soon as i saw the post i remembered dr geep's measurement props and dl'ed his 9foot scale...so assuming that it's reasonably acccurate...i played for a minute in max with it,i haven't tested this out with any other props or imported or exported anything from poser using these settings but for future reference.... importing the 9 foot scale prop using the habware obj plugin with the vertex scale set to 1...the 9 foot prop comes in at 3'6.52" according to max's own built in measurement utility....so to scale it up to a true 9 feet in max you need to uniform scale it by 254%,this results in the poser universe being 39.37%[actually 39.3700787]of the real thing....as i said all measurements were taken using max's built in measurement utility to give a readout of the prop's size in all three dimensions,with max set to read in feet and inches...the numbers work in max allthough they seem a little "off" from what i expected and i still need to test this with poser itself...but i really have no reason to expect it to be wrong either....thanx again
just a note of possible interest to anyone who cares and is following this thread...the numbers i quoted in my last post do appear to work...allthough i think it's probably just as easy to scale whatever you need to import into poser down to an even 40% of it's true size and call it a day and close enuff...another interesting point...if that size still seems off somehow in poser...note that while posette measures up at about 5'10 on dr.Geeps scale...slightly tall but not unreasonble for a gal,V3 on the other hand is about 6'2"! certainly not impossible,but definately above average height for a woman...maybe that's why she always seems so long and lanky in the arms and legs...she really is a very big girl!
OK upon furthur investigation this seems to hinge upon the "system scale" i use in max...which in my case is left at the defualt of 1 unit = 1 meter, if i mess with that i can fudge the results in various ways since max has various ways to set the scale globally and locally,so possibly my version only apply's to my setting which is as i stated 1 unit = 1 meter with the "auto unit conversion" checked as far as i know these are the defualt settings within 3dsmax but may not acuurately reflect "reality" whatever the heck that really is! it works for me at any rate!
Well, here's an odd one. I have a model with several parts exported as separate .obj files. I model in 'm' (meters) units for real 'mm' in C4D, for convenience. So, each .obj file was imported at 1/10 scale (don't ask why 1/10 worked when it shoulda been 1/1000) to be proportional to the Poser figures. Well, ain't that a kicker! Each part imported (with 10.000 set for the import scale) different sizes wrt each other. Believe me, they are exactly fitting pieces exported without any changes to scale - importing back into C4D properly. Poser is doing some sort of calculation during import, and not one that's conducive to scale-contiguity. No wonder you need DGUs to measure once you've imported.
No idea why it's that way. Scaling should not change the polys. In Poser, unless I'm very wrong, scaling is a relative value to the Poser universe. Perhaps it doesn't return to it's relative presets after each import. If you imported in pieces, rebooting the app. after each import we might get an answer. I had a strange one not long ago. I imported the same piece twice in the same scene and they were different size relative to each other. Rebooted. Tried again and it worked ok. I thought, wow! I must have made some mistake in importing. But I guess, what's happening is, instead on scaling the object itself, it's the P universe that changes in relation to the object. The object remains the same.
Un coup de dés jamais n'abolira le
hazard
S Mallarmé
Nope. Didn't realize that it was for its relation to "standard FIGURE size" and not its own scaling size. Hey, I just wanted to test this scaling issue as I don't usually import into Poser, I export to C4D and LW. :) For the record, they all imported properly with that box unchecked and scaled properly when their scale was set to 0.1% (which is correct - 1/1000 m = 1 mm).
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i've been working on some props and things in 3dsmax...while modeling real world objects i like to work in real world measurements...now i know poser doesn't,but can anyone tell me what percentage poser does work in?was there ever an answer to this? ie; if i make something say one meter or one foot or one "whatever" big...what percentage of that,do i need to scale or export my model at to maintain it's proper size in the "poser uninverse"?sorry if this has been asked and answered before,i did a quick search of the forum and didn't come up with anything relevant