Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 21 4:12 am)
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=920506
remind me never to rely on memory again.... turns out that this was a model that pidjy said he was planning on putting in the marketplace and sent out to some to test it. see linked thread. maybe if you ask him nicely, he might be feeling generous. :) sorry about the mix-upzhann, don't know what to say to that, but wait a few months and I'll show a pic of a scraggly little rose plant that grows by the side of my house... looks very similar. We've got other roses growing that make a sort of thick hedge, and still more that grow up the side of the house like vines. Art as metaphor/metaphor as art.... interesting concept. I was actually hoping that I wouldn't be the only one who saw twin roses, rising beside the water, amid the ruins (after the storm?)... but with a ray of hope. six hour render on a 2.26Ghz P4, only 256Mb RAM (santa hates me ;). Two spots, one main and obvious one, and one short and wide one shining up onto the rose between it and the camera. May turn up the intensity a hair on that one and re-render. I've rendered this 5 or 6 times already. Seems like if I get the rose perfectly lit by the main spot then there are strange shadows that I don't like elsewhere. nukeboy, Volumetric world is on, quality 100, density 50, fog off, haze at maybe 5 at the most (don't remember and not at home), I think the intesity on the main light is at 10 and the secondary light is 2. the main thing, I think, is to have something interesting to break up the light and cast shadows. That's why I added the boards on the framework... I thought they helped to break up the light and make the rays a little more complex.
Nukeboy, Although, so far my results have not been nearly as good as FWT, I did manage to achieve it once with sunlight using B3 and I think that the camera/light angles were critical, some haze required, volumetric world on, and something to break the light essential. B5 is more forgiving in that less haze is required and the quality of the effect is better, but it's still hard to get it to look this good. One of Peter Sharpes tutorials touches on the subject. - TJ
wow, TJ, thanks (and everyone else for the comments)... I forgot to mention that, if I remember correctly, neither spotlight has been checked to be visible (either surface or volume). main spot is infinite with no falloff, and secondary spot under the rose has linear falloff with cast shadows diabled.
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