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Poser Technical F.A.Q (Last Updated: 2024 Nov 13 12:50 am)
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This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.
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iamonk, that's why you'll notice that all of the "stock" P5 hair has something called a "skull cap". It not only acts as a base for the hair, but also as a means of "filling in". Unless you have a future system (20GHz P10 w/100GB memory), it'll take a realistic amount of hair (in the 10's of thousands of strands) to cover the head realistically. I think the skullcap alternative is better. :) You could also try fattening the hair, so that it is not too fine and this may cover better.
I was just hoping for less work and more realism. I didn't want to have to make trans maps and tex maps for scullcaps, otherwise you end up with a horrible hair line. The frizz was something I was hoping I was doing wrong but Oh Well. Fattening the hair didn't do much of anything either. I have been working with multiple layers, creating somewhat of a weave under the outer hairstyle. It fills in a little more realistic, but they still look like Rogaine candidates.
And the worst part ... it doesn't import well into anything. P5 hair is only good in P5. That's why I can't really use it myself - all of my rendering is done in C4D or LW. So, I'm stickin' with the best Poser hair available besides, transmapped hair. The Poser hair room idea is good, but Poser really lacks the necessary power to put it to good use. If it supported multi-processors and OpenGL/DirectX, the amount of hair wouldn't be such an issue. :(
I haven't tried it, but couldn't you spawn a prop fom it? Of course it would no longer be dynamic. Maybe use a cloth simulate plugin in another app? I use Bryce, Maya and 3DSMAX, the pro pack plugin is a great. I just wish there was a decent bridge between all of these apps when it comes to animation.
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I would like to know how to make my hair realistic. For example, long hair always goes through de body of my model. Anyone know how to solve that problem? Thx! El.