Mon, Nov 25, 10:03 PM CST

Renderosity Forums / Poser Technical



Welcome to the Poser Technical Forum

Forum Moderators: Staff

Poser Technical F.A.Q (Last Updated: 2024 Nov 13 12:50 am)

Welcome to the Poser Technical Forum.

Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)

This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.



Checkout the Renderosity MarketPlace - Your source for digital art content!



Subject: Tips for realistic hair in Poser 5... anyone?


Elvina ( ) posted Sat, 11 January 2003 at 11:15 PM · edited Mon, 25 November 2024 at 10:01 PM

I would like to know how to make my hair realistic. For example, long hair always goes through de body of my model. Anyone know how to solve that problem? Thx! El.


ScottA ( ) posted Mon, 13 January 2003 at 3:01 PM

file_40878.jpg

Excuse the lousy picture. It's easy to pull the hair back using the Hair tools. 1.)Select the Hair tool icon. 2.)Then select the arrow with the + sign in the tool window. 3.)Then drag your mouse around the area of the hair you want move. And a bunch of control points will appear. 4.)Then use the move tool to pull the hair back. Or forward or wherever you want. ScottA


Elvina ( ) posted Mon, 13 January 2003 at 3:52 PM

Thanks, but I already do that, it's just that if I do that and my model has really long hair, it looks a little weird. I wanted to know if there's a function in P5 that affects hair in the same way collide against function affects cloth. Do you know? Thx El.


ScottA ( ) posted Mon, 13 January 2003 at 4:19 PM

There is a "Do Collisions" option box in the Hair room. Just below the scene window. Check it and hit the calculate dynamics button to make it take effect. But there is a bug with hair collisons that causes the hair to get a fried look to it that they haven't fixed yet.


iamonk ( ) posted Mon, 13 January 2003 at 8:00 PM

So I have been pulling my hair out over that "just been electricuted do", and it's a known bug? It would be nice if CL would return my mail!


iamonk ( ) posted Mon, 13 January 2003 at 8:02 PM

How about the scalp showing through even when using 8000+ hairs??? Yes, display populated is on.


Elvina ( ) posted Mon, 13 January 2003 at 10:49 PM

Thx... I'll try that!


BeatYourSoul ( ) posted Wed, 15 January 2003 at 2:27 PM

iamonk, that's why you'll notice that all of the "stock" P5 hair has something called a "skull cap". It not only acts as a base for the hair, but also as a means of "filling in". Unless you have a future system (20GHz P10 w/100GB memory), it'll take a realistic amount of hair (in the 10's of thousands of strands) to cover the head realistically. I think the skullcap alternative is better. :) You could also try fattening the hair, so that it is not too fine and this may cover better.


iamonk ( ) posted Thu, 16 January 2003 at 4:53 PM

I was just hoping for less work and more realism. I didn't want to have to make trans maps and tex maps for scullcaps, otherwise you end up with a horrible hair line. The frizz was something I was hoping I was doing wrong but Oh Well. Fattening the hair didn't do much of anything either. I have been working with multiple layers, creating somewhat of a weave under the outer hairstyle. It fills in a little more realistic, but they still look like Rogaine candidates.


BeatYourSoul ( ) posted Thu, 16 January 2003 at 9:03 PM

And the worst part ... it doesn't import well into anything. P5 hair is only good in P5. That's why I can't really use it myself - all of my rendering is done in C4D or LW. So, I'm stickin' with the best Poser hair available besides, transmapped hair. The Poser hair room idea is good, but Poser really lacks the necessary power to put it to good use. If it supported multi-processors and OpenGL/DirectX, the amount of hair wouldn't be such an issue. :(


iamonk ( ) posted Sat, 18 January 2003 at 1:07 PM

I haven't tried it, but couldn't you spawn a prop fom it? Of course it would no longer be dynamic. Maybe use a cloth simulate plugin in another app? I use Bryce, Maya and 3DSMAX, the pro pack plugin is a great. I just wish there was a decent bridge between all of these apps when it comes to animation.


BeatYourSoul ( ) posted Sat, 18 January 2003 at 2:45 PM

file_40879.jpg

I have exported the figure with hair as an OBJ and opened in C4D. The resulting "hair" is like flat, tapered blades coming out of the head. Well, here's an image for easier understanding.


iamonk ( ) posted Sun, 19 January 2003 at 2:55 PM

Very interesting...I haven't tried that yet. This may be another method of creating hair for non-P5 apps. From this you could make a transmap and texture. Boy do I need more free time to experiment. Thanx


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.