Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2025 Jan 30 6:52 am)
First off... make sure you have the latest version of vue (4.1 now). There used to be a problem when a volumetric light was pointing directly to the camera and the camera was looking at it. I had that problem in one of my images. I don't know if this has been fixed yet ...
You are talking about the curved light right? What it looks like, is some sort of invisible round boolean object in there. I don't see it on the scene, but maybe there is a hidden one on the ship. Do a 180 of the ship and see if the bend in the light moves.
When I was working on the fire challenge I notice some of my unseen boolen difference objects would indeed cast shadows and block light even if I turned off the accepting or casting shadows. Was strange. Maybe something along those lines is causing this. :)
Was a good theroy Nightvoice but I deleted the boat out of the scene after rotating failed and it was still there. Thank you. And again all I am not upset with this, I was just wondering if someone understood what happened and if maybe it could be duplicated intentionaly. ;)~ It is a REALLY cool effect!
Those lines have always been there in the water from what I can tell. I always took those to be bad textures that are not very seamless or something like that. :) Always just edited those out with photoshop. However, when you wrap those water textures onto a terrain instead of a flat plane it seems to hide/them better. :)
Those lines thingy has be a pain all the while and I'm not sure if anything has been done to better it after so many Vue 4 upgrades. In earlier post many months ago, it was mentioned that it has something to do with the "filter". You can tweak around or play with it till you get what is right for you...something I do not pay for. IMHO...I rather do the correction in a Paint program rather than fiddling with it not knowing what you are getting in the end. One thning for sure, even you get rid of the line, you likely to find things different.
The "default water" material has a bump production made of 2 functions : a wave and a noise layer. On the picture above you can see the isolate "wave" function and it's noticeable "lines".
If you want to remove the lines, simply delete this layer or replace it with another one. You could also remove them by filtering the bump production (with a round clip 95% bicubic for example).
:) Eric
Hi ronstuff,
I'm sorry if I misquoted you.
---"This is the bump production function of the "Default Water" in my version of Vue. It sure don't look much like yours".---
The picture that I included was a screenshot of the "wave" function only. If you delete the noise layer, you'll get the same function.
Make at test : delete the "wave" layer and render the picture again. There won't be any noticeable lines.
I entirely agree with you about the problems with the rendering engine. I already said what I tought about it in many other messages... It's a problem that e-on should fix before anything !
:) Eric
If you need a general purpose "default water" try this :
a bump production with only a "water (calm)" function layer (amplitude : 1).
Then enable "fractal transformation" (complexity : 4 - combination mode : blend). The fractal transformation will make the bumps less symmetrical.
This bump production will generates very soft waves.
:) Eric
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![file_17154.jpg](https://live.cdn.renderosity.com/forum/threads/795528/file_17154.jpg)
I was JUST starting to put together a render for the July "beam of light challange", and was only 15 min's into it and this is what happened. There is only 3 elements in this so far. The ground with the standard "Wavy water" mat applied to it, the all black silhouette of the boat, and the beam of light shown in the position of the first pic. What the hell is this? there is nothing for the light to be interacting with to explain this effect. If you want the original file I will send it to you. e-mail me at mds3000@hotmail.com.