Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 15 9:11 am)
If it's an articulated prop, save it to the Characters folder once you have created it. That will create a CR2 file to go with it.
Coppula eam se non posit acceptera jocularum.
You have to give the thing bones by taking it into the Setup Room. Else, the thing will remain a static prop. Once it's boned, it becomes a character. And that's something I have only barely used, so I'm not the one to tell you.
Coppula eam se non posit acceptera jocularum.
P4/P4PP - it's the next tab to your main window, marked "Setup". Your main window is called "Pose", setup is right next to it.
Coppula eam se non posit acceptera jocularum.
If you're building something that has roughly the same shape as an existing Poser figure, you can load the figure from the Library and then start replacing body parts with your props. Once you've swapped everything, save it to the Character Library. The replaced parts should be saved within the CR2.
You can create figures from props with the hierarcy editor of Poser. 1) Load your prop, if your prop has many parts, there must be only one parent at the higher level, for example "BODY" is the higher level parent in human figures. 2) Go to the hierarcy editor and select the higher level prop. 3) At the lower side of the dialog click on "Create new figure" or something similar. 4) Now you have the same prop as figure cr2 saved 5) You have some work to be done before the figure is working ok, Poser changes some settings as the center of rotation of the parts and adds deformers to the joint. You can use the joint editor of Poser or manualy edit the cr2 with a text editor. For mechanical props you have to delete the twist, smooscale, joint, taper channels (deformers) and setup the origin at the right position. I don't know if you understood my short resume
Stupidity also evolves!
OOOOOOHH A KIRBY!!! I LOOOOVE KIRBY!!! PLEASE let me have it! NOOOOOOOW Seriously! I DO love Kirby. Cutest and most inventive game character ever!
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Wow! That's so... I hate to use the term, I really do, it's so overused, but 'cute' is what it is. It's amazing what you can do with primitives. Well done for giving it a go and showing us the results. It's encouraging to see that a very useable character can be produced with nothing but Poser itself- the thought of creating a character from scratch without any great modelling skills is quite daunting, but seeing this has to be an incentive to have a go at something beyond putting ready-made characters into scenes. It's given me a boost, anyways. :)
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i feel like jerk asking a question again, since i haven't posted in this forum much, and haven't contributed much... but i need help with something
well... i don't have any other modeling programs aside from poser and bryce... and there is a new simple model i want to create using props like sphears and such in poser 4
i've done this before, and it behaves much like a normal character model, moveable joints and such, setting parents and whatnot, i know about that
but i need to know if there's a way to export .cr2 files of prop created models, like you can do with character figures and stuff, if there's a way, i haven't found it
the only way i have of saving such things now is in .pz3 files, and those aren't very flexible when moving to a different computer... i learned that the hard way
any help would be VERY much appreciated