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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 15 9:11 am)



Subject: New Models Created Using Poser Props??


da_zing_man ( ) posted Thu, 16 January 2003 at 7:01 PM · edited Fri, 15 November 2024 at 9:37 PM

i feel like jerk asking a question again, since i haven't posted in this forum much, and haven't contributed much... but i need help with something

well... i don't have any other modeling programs aside from poser and bryce... and there is a new simple model i want to create using props like sphears and such in poser 4

i've done this before, and it behaves much like a normal character model, moveable joints and such, setting parents and whatnot, i know about that

but i need to know if there's a way to export .cr2 files of prop created models, like you can do with character figures and stuff, if there's a way, i haven't found it

the only way i have of saving such things now is in .pz3 files, and those aren't very flexible when moving to a different computer... i learned that the hard way

any help would be VERY much appreciated


PabloS ( ) posted Thu, 16 January 2003 at 7:07 PM

If the prop doesn't need to be articulatd, you can export the object(s) as an obj file...or just save to the prop library. geep has also recently done a slew of tutorials on making props from Poser primatives that could be useful. Just do a search here in the form for "geep"


da_zing_man ( ) posted Thu, 16 January 2003 at 7:13 PM

that's the problem, i need it to be able to be articulated been exporting obj files since not long after i got poser but thanks for telling me about those tutorials, i'll search for them ASAP anyone else got some info, i'm really stumped over this


SamTherapy ( ) posted Thu, 16 January 2003 at 7:18 PM

If it's an articulated prop, save it to the Characters folder once you have created it. That will create a CR2 file to go with it.

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da_zing_man ( ) posted Thu, 16 January 2003 at 7:26 PM

i know how to do that with exsisting character models i've modified, but it doesn't seem to wanna let me do that with props that's the problem i've been having all along, is there some special way i have to do it?


SamTherapy ( ) posted Thu, 16 January 2003 at 7:34 PM

You have to give the thing bones by taking it into the Setup Room. Else, the thing will remain a static prop. Once it's boned, it becomes a character. And that's something I have only barely used, so I'm not the one to tell you.

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da_zing_man ( ) posted Thu, 16 January 2003 at 7:47 PM

ahhh, ok, that makes sense, now if i knew where this setup room thing is? is it that "joint editor" thing? or is that something entirely different? i've never even bothered looking in the "windows" tab at the top, i feel stupid..


SamTherapy ( ) posted Thu, 16 January 2003 at 7:49 PM

P4/P4PP - it's the next tab to your main window, marked "Setup". Your main window is called "Pose", setup is right next to it.

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da_zing_man ( ) posted Thu, 16 January 2003 at 7:55 PM

uh.. i'm not sure i follow


SamTherapy ( ) posted Thu, 16 January 2003 at 7:59 PM

file_41629.jpg

:)

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Little_Dragon ( ) posted Thu, 16 January 2003 at 7:59 PM

The Setup Room is a feature of Pro Pack and Poser 5. Poser 4 alone doesn't have it.



SamTherapy ( ) posted Thu, 16 January 2003 at 8:01 PM

Bugger - I forgot that.

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da_zing_man ( ) posted Thu, 16 January 2003 at 8:01 PM

umm.... i've got a problem then.... because i don't have that in my window what version are you running?


SamTherapy ( ) posted Thu, 16 January 2003 at 8:02 PM

See LD's post. My mistake, zing.

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da_zing_man ( ) posted Thu, 16 January 2003 at 8:03 PM

really?? crap...... now what do i do? if anything


Little_Dragon ( ) posted Thu, 16 January 2003 at 8:08 PM

If you're building something that has roughly the same shape as an existing Poser figure, you can load the figure from the Library and then start replacing body parts with your props. Once you've swapped everything, save it to the Character Library. The replaced parts should be saved within the CR2.



da_zing_man ( ) posted Thu, 16 January 2003 at 8:15 PM

hmmm.... dunno if that'd work, because i'm planning to do a model of kirby, y'know, the little pink bouncy game character? it'd only consist of about 5 segments, stubby arms, stubby feets, big round body


Little_Dragon ( ) posted Thu, 16 January 2003 at 8:26 PM

You don't have to replace all the parts, I suppose. Kirby's arms could replace the figure's shoulders, for instance, then you turn off visibility on the forearms and hands.

For Kirby, I'd use one of the child figures (or perhaps the infant) as the donor.



da_zing_man ( ) posted Thu, 16 January 2003 at 8:50 PM

hmm, ok, is there a way to actualy delete body segments entirely? also.. exactly how do i replace body parts to begin with, i've never attempted anything like this before


Little_Dragon ( ) posted Thu, 16 January 2003 at 9:12 PM
  1. Load or import a prop. 2) Move it into position so that it overlaps the body part to be replaced. 3) Select the body part. 4) Object menu --> Replace Body Part with Prop --> Select prop from list. Not sure about deletion from within Poser. You could probably delete the body parts out of the CR2 with a text editor, though.



da_zing_man ( ) posted Thu, 16 January 2003 at 9:49 PM

ahhh!!! excellent! it seems to be working now! i never even thought to "hack" the .cr2 now everything is much clearer, and i can finaly get started on the new model thank you VERY MUCH!! when i release the model, your getting credits for helping me out on this, both of you i can't thank you enough!


kawecki ( ) posted Fri, 17 January 2003 at 12:20 AM

You can create figures from props with the hierarcy editor of Poser. 1) Load your prop, if your prop has many parts, there must be only one parent at the higher level, for example "BODY" is the higher level parent in human figures. 2) Go to the hierarcy editor and select the higher level prop. 3) At the lower side of the dialog click on "Create new figure" or something similar. 4) Now you have the same prop as figure cr2 saved 5) You have some work to be done before the figure is working ok, Poser changes some settings as the center of rotation of the parts and adds deformers to the joint. You can use the joint editor of Poser or manualy edit the cr2 with a text editor. For mechanical props you have to delete the twist, smooscale, joint, taper channels (deformers) and setup the origin at the right position. I don't know if you understood my short resume

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da_zing_man ( ) posted Fri, 17 January 2003 at 2:54 AM

file_41630.jpg

there, took some doing... but i got the model finished, and i'm rather happy concidering this is my first time doing something like that i'll have it ready for download in a day or so, just putting some finishing touches on it and making some additional textures whatcha think?


TrekkieGrrrl ( ) posted Fri, 17 January 2003 at 4:18 AM

OOOOOOHH A KIRBY!!! I LOOOOVE KIRBY!!! PLEASE let me have it! NOOOOOOOW Seriously! I DO love Kirby. Cutest and most inventive game character ever!

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HaiGan ( ) posted Fri, 17 January 2003 at 6:00 AM

Wow! That's so... I hate to use the term, I really do, it's so overused, but 'cute' is what it is. It's amazing what you can do with primitives. Well done for giving it a go and showing us the results. It's encouraging to see that a very useable character can be produced with nothing but Poser itself- the thought of creating a character from scratch without any great modelling skills is quite daunting, but seeing this has to be an incentive to have a go at something beyond putting ready-made characters into scenes. It's given me a boost, anyways. :)


da_zing_man ( ) posted Fri, 17 January 2003 at 4:42 PM

thanks! i'm glad you like it i just finished uploading it to the freestuff section simply enter "kirby" in the freestuff search, it'll be the only one that comes up hope you have fun with it =)


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