Fri, Jan 24, 2:44 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 1:08 pm)



Subject: How To UV Map V3 to use V2 Maps *pix*


  • 1
  • 2
Simderella ( ) posted Sat, 18 January 2003 at 11:06 AM · edited Fri, 24 January 2025 at 2:43 PM

file_41912.JPG

Ok... I've seen quite a few people post about how to do this. and i know the text guide acn be a bit 'HUH???' if your not used to using Uv mapper or perhaps you feel abit daunted by all the techie poser speak.. LOL ;) So here is how i did it and some useful (hopefully) pix as a guide. -=SimderZ=- ok... here we go..... Step One + Open UV Mapper *u can get for free at: www.uvmapper.com* i think thats the right URL!!! + go to FILE - LOAD MODEL

My Gallery


Simderella ( ) posted Sat, 18 January 2003 at 11:12 AM

file_41913.JPG

+ Locate your blMilWom_v3.obj file in you Poser directory in Geometries 'DAZ People' + click open + you should see this appear after it loads

My Gallery


dialyn ( ) posted Sat, 18 January 2003 at 11:15 AM

I'm signing on for the rest of this tutorial. I can't make heads or tails out of the UV Mapper. Thank you for doing this!!!


Simderella ( ) posted Sat, 18 January 2003 at 11:16 AM

file_41914.JPG

+ go to FILE - import UV's + find where you saved the new Uv's from DAZ and load up: blMilWom_V3_V2UVs.uvs + you should see this:

My Gallery


Simderella ( ) posted Sat, 18 January 2003 at 11:20 AM

file_41915.JPG

almost done!! + Now go to FILE - Save Model + a window will pop up with an array of mind boggling selections.. + make sure ONLY: Export Uv Coordinates & Export Materials are selected *see pic* + The save your new figure as something like: blMilWom_V3_UV.obj save it to the geometries file DAZ PEOPLE

My Gallery


Momcat ( ) posted Sat, 18 January 2003 at 11:25 AM

Does this replace V3's mapping with V2's? Is there a way to do this so I can keep one version of V3 with V3 mapping, and another with V2 mapping?


thgeisel ( ) posted Sat, 18 January 2003 at 11:27 AM

yes momcat, you can keep both beside each other


Simderella ( ) posted Sat, 18 January 2003 at 11:33 AM

now heres the slightly tricky part, but its not really!!! LOL + Locate your Victoria 3.cr2 file, usually found here: C:Program FilesMetaCreationsPoser 4RuntimeLibrariescharacterDAZ People + COPY & PASTE it to the same directory, it will pop up called something like 'Copy of Victoria 3' + open it with a text editor (i used word pad) + goto EDIT - REPLACE + in the top line 'FIND what' put in blMilWom_v3.obj secind line 'REPLACE with' put in blMilWom_V3_UV.obj or whatever you named your new obj file we created earlier. + now when thats down just click SAVE (not save as) + remember to rename your newly created cr2 File, you don't want it called 'Copy of Victoria 3' LOL.. so call it something like Victoria 3 UV + Load up poser, go to FIGURES open your DAZ PEOPLE library and there should be your new figure, she won't have a picture just that strange person with there hands up, you can create a PNG for her later! or resave her when you have injected the V3 morphs into her!! Now go and render away, apply all those gorgeous V2 textures you thought you'd never be able to use on your gorgeous shiney new V3!!! I really hope that helped.. If anything was unclear i will do my best to clear it up!!! HUGZ Happy rendering -=SimderZ=- *ps i am aware there is an error with the right nipple & apllying mat files... I think there is a new UV file out there to correct this problem. If someone knows where it is post it here, then all you'd need to do is repeat all the steps but use the corrected UV instead of the DAZ one!!!

My Gallery


Simderella ( ) posted Sat, 18 January 2003 at 11:35 AM

"Does this replace V3's mapping with V2's? Is there a way to do this so I can keep one version of V3 with V3 mapping, and another with V2 mapping? " nope it just creates a NEW V3 figure that is able to use V2 textures, and still use all of V's morph injections.. It won't replace anything, you'll still have you main V3 and V2... This newly remapped V3 however cannot take V3 textures anymore, as she is remapped to tell Poser to where it should put V2 textureson V3's changed body geometries.. :) hope that helped! -=SimderZ=-

My Gallery


Simderella ( ) posted Sat, 18 January 2003 at 11:47 AM

OK.... i found the link to the corrected UV file.. It correctes the error in DAZ's UV's that made V3 remapped right nipple not show up when using V2 textures... http://www.thenetherworks.com/Mesh/Victoria3to2UVfix.zip simply use that UV instead of blMilWom_V3_V2UVs.uvs i mentioned in STEP THREE and all should be peachy!!! Have Fun -=SimderZ=-

My Gallery


Momcat ( ) posted Sat, 18 January 2003 at 11:57 AM

Curious: Can you still use body glove, or Second Skin MATs on the remapped V3?


Simderella ( ) posted Sat, 18 January 2003 at 12:05 PM

file_41916.JPG

Nope.. she will only take V2 textures now.. just use normal V3 for that. Here is my remapped Victoria Three using BlackHearted's Elowen V2 textures.. ;) looking fine and dandy... she is wearing the V3 Bikini and V3 Bombshell hair! -=SimderZ=-

My Gallery


lululee ( ) posted Sat, 18 January 2003 at 12:08 PM
Online Now!

Thank you, Thank you, Thank you, Thank you, !!! You are a champ.


Simderella ( ) posted Sat, 18 January 2003 at 12:11 PM

giggles it was my pleasure!!! let me know how it worked for you, i would love to see pix hugz -=SimderZ=-

My Gallery


BecSchm ( ) posted Sat, 18 January 2003 at 12:17 PM

Thank U from me 2!


BecSchm ( ) posted Sat, 18 January 2003 at 12:58 PM

file_41917.JPG

Vic3 with Vic2 Texture (V2 eyes by Catharina Harders). It worked really well!


tasquah ( ) posted Sat, 18 January 2003 at 1:17 PM

Just a side note to say you need to do the conversion AFTER you have run the V3 updates because there were 2 problum areas in the UV map that get fixed in the updates.


Vazdru ( ) posted Sat, 18 January 2003 at 2:22 PM

excellent!! I will have to tackle this after my son goes to sleep! (so I can think in a complete sentence!!) smooch thank you for the tutorial, hunny! without the pics, I'd never figure it out! -Batty-


rbtwhiz ( ) posted Sat, 18 January 2003 at 2:24 PM

"*ps i am aware there is an error with the right nipple & apllying mat files... I think there is a new UV file out there to correct this problem. If someone knows where it is post it here, then all you'd need to do is repeat all the steps but use the corrected UV instead of the DAZ one!!!"

http://store.daz3d.com/Update/V3-servicerelease1.html

The uvs download on the Victoria 3 product page was updated with sr1.

-Rob


dragongirl ( ) posted Sat, 18 January 2003 at 2:33 PM

THANK YOU!! I really needed pictures to understand it. :-) -dg


EricofSD ( ) posted Sat, 18 January 2003 at 2:36 PM

file_41918.JPG

er.... What did I do wrong? I only found two instances of bimilwom in the cr2 by manually scrolling, both near the top. Did I miss more? Find / replace doesn't work for me. Win2k wordpad.


MachineClaw ( ) posted Sat, 18 January 2003 at 2:43 PM

Thanks for the picture tut. This sure makes it straight forward and simple. Really appricate it.


EricofSD ( ) posted Sat, 18 January 2003 at 2:45 PM

i can say this, I was working with the sr1 stuff from daz. And there's two uv's. One is blMilWom_V3_V2UVs.uvs that you listed and that's what I used in uvmapper. There's another from daz called blMilWom_V3_V2UVs-mat.uvs which i did not use in uvmapper.


Simderella ( ) posted Sat, 18 January 2003 at 3:12 PM

hmmm thats weird.. it didn't do that for me... very odd!!! what texture did u apply? and yes there are only 2 intances that u have to change... I am stumped.. i haven't encountered that problem.. i'm sorry.. hmmmm

My Gallery


Simderella ( ) posted Sat, 18 January 2003 at 3:17 PM

Maybe if you tell me what you called ur newly remapped V3 obj i can create a Cr2 for you :)

My Gallery


thgeisel ( ) posted Sat, 18 January 2003 at 3:18 PM

you have to use the uv-file with "mat" in the name.otherwise matposes are not working


tasquah ( ) posted Sat, 18 January 2003 at 3:32 PM

nope i just tried that out becasue i was getting the same thing . Were EricofSD went wrong was in the step 4 part . I believe that there was more checked than the 2 or that was what i did wrong . I also used the NEW sr1 CR2 though.


Blazerwiccan ( ) posted Sat, 18 January 2003 at 3:37 PM

file_41919.JPG

Well I hate to sound dumb and all and it seems no one else is haveing this problem. I went thought he steps as listed here all worked well but one thing. Each time I try to put textures on the Vicki3 /Vicki 2 UV's Character all works but her eyes. Her eyes are just white, no textures shows after rendering but shows in Poser. Not sure what I am doing wrong. I mean the eyes look cool like this lol but I want them to actally use the eye textures. Any ideas? Thanks for any help. Image attached straight out of Poser, cwshorty's Tasmen texture used.


tasquah ( ) posted Sat, 18 January 2003 at 3:37 PM

opps didnt mean no to thgeisel just about what possibly went wrong in the conversion. Mine is taking the v2 textures now .


Blazerwiccan ( ) posted Sat, 18 January 2003 at 3:40 PM

cwshorty's Tamsen texture is what I ment to type. I hate typos lol.


BecSchm ( ) posted Sat, 18 January 2003 at 3:50 PM

Blazerwiccan - for some reason the "strength" setting under the texture map for the eyes on V3 seems to set itself to 0%. If you reset all eyeparts to 100% strength, all seems to be fixed. That's what has happened to me sometimes, anyway.


Blazerwiccan ( ) posted Sat, 18 January 2003 at 4:13 PM

file_41920.JPG

BecSchm Thanks that worked. :) Yay now I have more I can play with for Vicki3. Thanks Simderella for posting this and BecSchm for your help. My Victoria 3 is so very happy now.


EricofSD ( ) posted Sat, 18 January 2003 at 4:43 PM

I was careful to only check the two boxes in step 4. I'm sure i got that right. I can try again with the -mat file. I tried several textures. Some from the AtoZ collection, some from the Essence of Beauty collection for the milgirls which map perfectly on to Vickie Lo res. I'm pretty sure I had some V2 textures that I tried but not positive about that. Maybe that's an issue.


EricofSD ( ) posted Sat, 18 January 2003 at 5:05 PM

file_41921.JPG

thgeisel, that was the fix, had to use the -mat one.


tasquah ( ) posted Sat, 18 January 2003 at 5:34 PM

file_41922.JPG

Yep I was wrong , I thought i was useing the Regular UV but I was useing the Mat one.


Porthos ( ) posted Sat, 18 January 2003 at 5:36 PM

file_41923.JPG

V3 wearing StefyZZ Asia Texture!

MS Windows 7 Home Premium 64-bit SP1
Intel Core i7-2600 CPU @ 3.40GHz, 12.0GB RAM, AMD Radeon HD 7770

PoserPro 2012 (SR1) - Units: Metres , Corel PSP X4 and PSE 9


Simderella ( ) posted Sat, 18 January 2003 at 6:18 PM

well, you all seem to have worked it out! which is kewl.. and i'm glad i could help bring more variety to your V3! Its kewl to be able to use all thise great V2 textures again!!! Have Fun! -=SimderZ=-

My Gallery


Marque ( ) posted Sat, 18 January 2003 at 7:08 PM

Must be nice, mine never did work. I did exactly what you said twice, even re-installed V3 and the maps twice. Marque


tasquah ( ) posted Sat, 18 January 2003 at 7:28 PM

Marque , DId you try useing the V3UVs map converted object ? And can you post a sample of what you get thats not working? We might be able to walk you through were you might have went wrong .


EricofSD ( ) posted Sat, 18 January 2003 at 7:43 PM

file_41924.JPG

Simderella, you're an angel. Thanks so much for the tut. V3, Bombshell, Essence of Innosence texture/eyes, Dreamer wings.


mabfairyqueen ( ) posted Sat, 18 January 2003 at 8:09 PM

This is wonderful, thanks Simderella! Can this same process be done the other way around? I would like to use V3's textures cooridinates on the "V3 to V2" version of V3. Is there a way to do that? Wondering if anyone has tried it. I tried it, but I might have done something wrong, because it didn't work.


tasquah ( ) posted Sat, 18 January 2003 at 8:29 PM

mabfairyqueen you should still have a regular V3 to use V3 textures on . Unless you mean a regular V2 to use V3 textures. Darn now i am confused.


mabfairyqueen ( ) posted Sat, 18 January 2003 at 9:08 PM

I meant the V3-to-V2 version of V3, but I've been told her mesh doesn't match up with regular V3's mesh in the body and so it won't work. Is that true?


tasquah ( ) posted Sat, 18 January 2003 at 9:20 PM

I would say yes thats true, it will not work to use a V3 texture on it after its been converted. What part were you thinking of useing if you dont mind shareing ? Might be another way to do it.


mabfairyqueen ( ) posted Sat, 18 January 2003 at 9:43 PM

Well, while waiting for clothes for V3's slightly more complex cr2 to be made, I was hoping to use the V3toV2 version of her to clothe a particular scifi character I've made using regular V3 with the hi-res V3 mapping at daz. I'd like the mapping for the character to match on the V3toV2 version as well so that I can expand her wardrobe in the mean time. I love the new mapping of V3 way, way, way better than original V, nice as her mapping was at the time, and I don't want to go back. Plus, I've already established this character's look where I'm using her at using the hi-res daz v3 textures maps. Thus my delimma. If there was a way to just remap the head to V3's head mapping, that would do. I could modify a body texture I already have for original V to do for the body.


ford3auss ( ) posted Sat, 18 January 2003 at 10:19 PM

Thanks for the tut, would you be able to but the tut into a pdf file or some thing so we can download it for a later date eg; if i reformat at a later date i will never remember how to do it,, thanks for you time...


MiKo0 ( ) posted Sun, 19 January 2003 at 5:33 AM

Works perfect for me...Tried it the other day when you posted on my post about it :) Though I did get a little worried, when I loaded her in Poser, her skin came up a nice shade of brown with a default pale head..but she rendered ok


Simderella ( ) posted Sun, 19 January 2003 at 7:47 AM

I'm so glad that i was able to help! :) I would love to put this in a pdf file, but i don't appear to have something to create that file.. I have the adobe reader, but i can't create one... How would i do it? I have put together more pix and stuff to make one I have it all ready to do.... can i download this product for free anywhere... Many Thanks & Hugz -=SimderZ=-

My Gallery


Simderella ( ) posted Sun, 19 January 2003 at 8:47 AM

ok... I have created a PDF file of this tutorial.. I will upload it and give you all the URL.. the file is about 759kb!!! This file will be available for download for one month so grab it now! Or I will email it to you :) http://homepage.ntlworld.com/vayne_xianah/SimderZ/How_To_Uv_Map_V3.zip -=SimderZ=-

My Gallery


jobcontrol ( ) posted Sun, 19 January 2003 at 2:24 PM

Thanks a lot, SimderZ! I got it. It made a few things clear to me I didn't understand before. Willy


Simderella ( ) posted Sun, 19 January 2003 at 4:16 PM

No probs ;)

My Gallery


  • 1
  • 2

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.