Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 26 8:04 pm)
Smaller images and closer would help. As for myself, I prefer shutter glasses or headsets as compared to the strain of eye-crossing. If you have a utility, you can turn them into stereoscopic images (JPS or other) which either interlaces the two images together or puts both images in one file for page-flipping.
Camera Separation, in 3D graphics anyway, is a matter of proportion. In this case, it would be best to use the distance between the eyes of a standard model (like P4 male, V2/V3, Don, Judy, whomever). In C4D and LW, I set up a camera rig to accomplish this automatically - two cameras grouped into a hierarchy with the same target for "focus" on a particular object or area. This is the downside of real "stereoscopic cameras" (though there may be some that compensate for this) - that each lens does not angle towards the focal point as real eyes do. Real eyes both cross slightly and change their lens shape to focus.
Strange, I see it the right way. I read there were 2 ways people see these. Maybe I'm one of the oddballs. Yes I switched R/L, if I reverse them I see it wrong. Any one else see wrong way? I should have raised the camera up a bit so the bench back wasn't so straightand blended so much into the background. Tashar 59
Very painful and hard to achieve at times. Although shutter glasses can also cause eye strain (and nausea, headaches, etc.) with too much use, much of that can be alleviated by limiting use (i.e.: taking breaks) and using high refresh rates on the monitor. Headsets are the best way, if not the most expensive!
Jim's and Tashar's pictures have the 'eyes' reversed so you have to look THROUGH the picture to see it properly, ie. go UNcrosseyed :) Which I can JUST manage to spread my eyes far enuff apart to focus on. Then have a migrane for an hour. :) My renders were all done with main and aux cameras set up at 100mm Focal, the same xyz dolly, same xz orbit, and with the aux camera offset on the yOrbit by +5 deg from the main. Any less and the effect is lessened, any more and the amount of information 'lost' by going too far around the model makes it look... strange on the edges. ie. hidden elbows, shadows enlongating too much etc. Shrug. Soluble Hamster The one, the only, dissolvable rodent.
I don't see anything reversed or wrong with Jim's and Tashar's pictures -- no offense, Soluble, but I find them a lot easier to focus than yours, which seem too far apart. (Though I do get yours at about three feet.) I can sit nearer to the screen with Tashar and Jim's. (Jim says to go to six inches, but I get more out of it at two feet.) It seems highly unlikely to me that either of them would not understand which angle goes with which eye -- I think you just have to face the fact that different people's eyes tackle this artificial focusing problem differently.
Bill
So what is Majic Eye, I learned from a tutorial on a site that I can't find now, they had some free backgrounds to use for this. I find it easier to focus the way Jim and I do it. I don't think there is a right or wrong way of doing stereoscopic, just depends on what is the easiest on your eyes. Tashar 59
It is a book with a bunch of these kind if images, actually they aren't like these at all, they are sort of "fuzzy", but you look at them the same way. Your library might have a copy- after a couple of hours viewing it you can also get a REALLY big headache! Dare I say this here? I've done a couple more, they are in the General Discussions Forum at PoserPros. There is an explanition how they were done, too.
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Enjoy!
(I plan on doing many renders this way, as I find the 'fake' 3d adds realism to a picture and also is very easy to create digitally! :)
Soluble Hamster
The one, the only, dissolvable rodent.