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Subject: Parenting object to last figure segment deforms figure?


RPlatz ( ) posted Thu, 23 January 2003 at 5:44 PM ยท edited Wed, 14 August 2024 at 10:19 PM

file_42688.jpg

I've got a simple figure which is just a series of segments (like a belt). I have a pose file that just bends the segments into a circle. If I parent something to the last segment and then apply the pose the last segment deforms. It stays deformed even after zeroing the figure in the joint editor. If I parent something to the other segments everything works fine.

I took the same geometry and added a bone making the last segment just the rounded edge at the end. When I parented the object in the same spot but what is now the second to last bone/segment everything works fine. I can use this as a "work around" but if the problem lies with a mistake I've made (usually the case) I rather build the figure correctly.

Any suggestions appreciated.


bloodsong ( ) posted Fri, 24 January 2003 at 5:39 PM

heyas; okay, that qualifies for one of the strangest things i've ever seen. are you using easy pose on the strap/belt thing? does it have an ik chain? you're parenting the prop to the body part and not the body part to the prop, right? what happens if you apply the pose, then parent the prop to the last bit? are you telling the prop to 'inherit bends'? (that shouldn't do anything.) what happens if you parent the prop to the last segment, then bend the last segment? does it deform, or does it only deform when you apply your pose?


RPlatz ( ) posted Fri, 24 January 2003 at 7:28 PM

Not using easypose, no ik chains, and the prop is parented to the body part.

Prop does not "inherit bends". Parenting the prop after the pose does not deform geometry at first. Zeroing the figure and reapplying the pose is just like before (deformed). Also discovered that if I go to the setup room and then return, figure deforms (with no posing) after the return.

Last segment does not deform until pose is applied (bending, twisting, etc. works). Also making a pose file with the prop attached gives the same results. Segment deforms when the pose is applied.

Hope that provides a clue...


bloodsong ( ) posted Sat, 25 January 2003 at 6:38 PM

hmmm..... you built the figure in the setup room, then? that causes a lot of faults, but it shouldn't do THIS. the division of your segments... how many mesh segments are in each body part. you're not like making one 'square' the whole body part, are you? should be at least 3-4 squares per part.


RPlatz ( ) posted Sat, 25 January 2003 at 7:23 PM

The only thing I used the setup room for was to add the bones. Each segment is a body part with a total of 35. There is a "center" with 17 segments to the right and 17 to the left. If it's required to have multiple segments per body part then maybe that's the problem. I want to be able to pose the figure exactly like I want which is why I went with the individual segment per body part. I must say I find it confusing that parenting works perfect on everything but the last segments (problem occurs on both ends).


bloodsong ( ) posted Sun, 26 January 2003 at 5:34 PM

heyas; well, it won't be able to bend right, if you don't use at least 3 segments per body part. it will bend like 35 attached together squares ;) my guess would be that poser is trying to bend the last segment somehow (some-why) and has nothing to work with, so it's making the corner pop out. of course, that may be totally off. see what happens if you use 3 or 4 of those segments as the last body part.


RPlatz ( ) posted Mon, 27 January 2003 at 8:59 PM

I think you're right. The figure actually bends just like I want it to. The joint rotation is xzy/curve and as you bend one segment it slightly adjusts the adjacent segments to make a nicer curve. Might be the "curve" in the rotation order is causing the problem too. Unfortunately work requires me to put this aside for awhile. It's a bitch having to earn a living. Thanks so much for your ideas. I think you've put me on the right track.


bloodsong ( ) posted Tue, 28 January 2003 at 5:18 PM

heyas; yes, curve is flaky sometimes. usually it is okay by itself, but it doesn't like having a non-curving child. i wonder if your prop qualifies as that. well, this thread'll be archived when you get time to mess with it again ;)


RPlatz ( ) posted Tue, 28 January 2003 at 6:32 PM

Just changed the last segments joint rotation to simply xzy and it works perfectly. I really appreciate your help with this. Many Thanks.


bloodsong ( ) posted Wed, 29 January 2003 at 3:37 PM

wohoo! um, of course, i didn't DO anything. but what the hey. :)


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