Sun, Jan 12, 4:24 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: Please help with making morphs


MegaJar ( ) posted Thu, 06 February 2003 at 5:22 PM · edited Sun, 03 November 2024 at 9:59 AM

file_44814.jpg

I'm on the home stretch!! Link just needs some expression morphs, a few joint adjustments for the clothing, and he's finished!! On that note, I'm having trouble creating an open-mouth morph. I really don't know where to begin. I tried selecting the whole lower jaw area, and pivoting it around the back of the jawbone. You can see the result above. Not too pretty, is it? Can anyone help me create a morph that actually looks decent?


ockham ( ) posted Thu, 06 February 2003 at 5:37 PM

Does it really look wrong? Without knowing what you have in mind, the squarish open mouth looks appropriate to my eyes, given that the head is highly angular to begin with.

My python page
My ShareCG freebies


Asciicodeplus ( ) posted Thu, 06 February 2003 at 5:40 PM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=983746

heyas... I'm curretly working on an anime figure too... in Lightwave try selectig the upper part of the mouth and then use the magnet tool, put the center of the tool on the mouth an then stretch the tool to the end where you want the mouh to open, also use the "n" on the keyboard to adjust the magnet settings, the same aplies to the lower part of the mouh... (damn, can't put image examples 'cuz I don't have internet at my worksite. btw, if you want I can made the expresions for you, I only need a copy of you current work) Regards... Ascii (


MegaJar ( ) posted Thu, 06 February 2003 at 5:41 PM

Well, the head is angular, but this is definitely not what I had in mind. I just wanted a simple morph to represent the basic opening and closing of the mouth. On a human, the jawbone would swing down, and the skin around the mouth and lips would stretch and distort smoothly to conform to the jawbone. But I have no clue how to simulate that effect here!


MegaJar ( ) posted Thu, 06 February 2003 at 5:45 PM

Asciicodeplus: Whoa, you'd seriously do that? Mucho thanx! How should we work this then? Should I just email you the character?


MegaJar ( ) posted Thu, 06 February 2003 at 5:54 PM

And btw, your character looks AWESOME! :-)


MegaJar ( ) posted Fri, 07 February 2003 at 11:13 AM

Um, hello? Where'd you go? :-)


Asciicodeplus ( ) posted Fri, 07 February 2003 at 2:17 PM

Ooops, sorry... I just posted and flee from work, so any time you want to contact me drop an IM or write to my e-mail(asii_code_plus@yahoo.com), is faster than reading everythig from rosity(I only log for about 10 min. and then disappear until the next e-mail ebot)... Ascii (-_-)


Asciicodeplus ( ) posted Fri, 07 February 2003 at 2:18 PM

(oh!, btw thanks for you comments an be waiting at your mail for a free copy of the character when it avaliable) Regards Ascii (@_@)


MegaJar ( ) posted Fri, 07 February 2003 at 3:10 PM

I tried emailing you, and it got returned with a message "That person doesn't have a yahoo account" or something like that. What happened?


Asciicodeplus ( ) posted Fri, 07 February 2003 at 3:18 PM

Oops again... (ascii_code_plus@yahoo.com or asciicodeplus@hotmail.com) Sorry...


Asciicodeplus ( ) posted Fri, 07 February 2003 at 3:29 PM

(-)...OK


MegaJar ( ) posted Fri, 07 February 2003 at 3:38 PM

Did you get the mail this time? :-)


Asciicodeplus ( ) posted Fri, 07 February 2003 at 6:22 PM

Yep, one thing thou... Do you mind if I answer the finished morphs by monday(I'm the only one here that works on saturdays and sundays) (.)


MegaJar ( ) posted Fri, 07 February 2003 at 7:25 PM

Sure, no problem :-)


Asciicodeplus ( ) posted Mon, 10 February 2003 at 7:02 PM

Ah! I lost your mail, could you post it so I can send the morps...?


MegaJar ( ) posted Mon, 10 February 2003 at 7:56 PM

Sure, it's cohen7@tcnj.edu


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.