Fri, Nov 22, 9:21 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: P5 Quick Modeling How To Needed w/WIP


cainbrogan ( ) posted Fri, 07 February 2003 at 8:54 PM · edited Fri, 22 November 2024 at 5:47 PM

file_45033.jpg

I've been trying to fi this top for a day or so now. This is as close as I can get, without altering her shape. How do I just lift, the area under her skin, real quick? I tried selecting that part of the top and then the Putty Tool, but then clicking near the sunken area did'nt do anything but place a green dot... I was hoping this would be much more WYSIWYG. Any replies will be appreciated! = )


Cage ( ) posted Fri, 07 February 2003 at 9:07 PM

Magnets. Perhaps the best starter's tutorial for magnets is at Morph World. http://www.morphworld30.com/ The Putty Tool only helps you utilize existing morph targets. I thought it was going to be a vertex manipulation tool, too. What a disappointment. :) But magnets will get you there.

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


cainbrogan ( ) posted Fri, 07 February 2003 at 9:19 PM

Also why is one of the breast clothes visible and the other not? I've transposed all of the settings of the right to the left, but the left does not appear as the right! There must be a way around rendering each time I want to see an adjustment! = )


Cage ( ) posted Fri, 07 February 2003 at 9:23 PM

It looks like you have reversed normals on the invisible side. You can fix that using the Grouping Tool. Select the polygons that are inverted, then click the invert normals button. You did a copy-flip-attach in your modeler, eh?

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


pdxjims ( ) posted Fri, 07 February 2003 at 9:50 PM

Attached Link: http://interneteye3d.com/Tutorials/2000/sept/posermorph/default.asp

You can also check out Steve Shank's tutorial for making morphs in Anim8or. I'm working on my first piece too, and have found that on adjustments, I export the piece as a morph target, pull it into Anim8or, pull the offending polys out a little, save it. Then I load it as a morph target and it works great. It gives a lot finer control than using magnets.


cainbrogan ( ) posted Fri, 07 February 2003 at 10:23 PM

file_45034.jpg

Any screenshots, anybody would'nt mind posting, would really go a long way! Thanks for all the help so far, I've still got my fingers crossed this will be resolved in a few hours! Well the Morph World Tut. helped a little. Check out this WIP, I've placed my Mag. Base, and selected the right breast cloth as my area of effect, but when I move the magbase around the cloth is'nt affected! I peeked at my curve, but am stumped there. As far as the Group Tool is going, my first question is, because the area we think is inverted is already grouped, as a Body Part, should'nt I be able to select it from a list, rather than start thinking about selecting all of its polygons individually? And is the Invert("Normals") button the one beside Add Materials and under Remove All? A Modeler...poohoo...wine...tear...I have Carrara, but am so far from getting around inside it makes me sad! To be honest my hands are so full between Poser, Bryce, Premiere, Dreamweaver, and Photoshop, to be honest I prefer getting as much done in as I can in Poser, before then rolling over and have at something with a modeler, but thanks for the Anim8or link! = )


cainbrogan ( ) posted Fri, 07 February 2003 at 10:27 PM

file_45035.jpg

Here I with the Group Tool. I see we can select the the left breast cloth, but then clicking that Invert button I mentioned did'nt help. = )


Cage ( ) posted Fri, 07 February 2003 at 10:34 PM

Magnets. Move the magnet relative to the base to deform the target geometry. I know, magnets are counter-intuitive at times. Took me two years to learn them. Now I use them constantly. :) If the region is pre-grouped, you should be able to just go ahead and invert the polygons. The invert button you mention inverts your group selection. The invert normals button is down near the bottom of the Grouping Tool box/window/popup thingie. Umm. I don't have Poser in front of me, so I can't give you the specific terms, but look for the word "normals".... Anim8or is actually a very good idea. I need to brush up on it, myself, instead of fighting with RDS so much. :)

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


cainbrogan ( ) posted Fri, 07 February 2003 at 10:53 PM

file_45036.jpg

Magnets are a pain! Why are'nt they so mush easyer to use? You should be able to just select and lift, or just grab a vertex and drag as many along with it, in whatever primitive shape you want, with it...I tried moving just the mag., but that did'nt work either, was that the idea? Is ther an intensity setting somewhere? Thanks for the Normals tip, that was really great! Now I can see what I'm up to, thanks again! I'm a big fan of the former Metacreations theme. Thier UI's are the best. And the wares are much cheaper than others. = )


iamonk ( ) posted Fri, 07 February 2003 at 10:58 PM

Make your chick invisible, turn her around, select the faces from the other side. You may have to zoom in to see the backside of the cloth. What you have selected here are the ones facing you, you can only select, as well as unselect them from one side. Load your magnet for the item to deform, manuever the base to a point under the dimple, the magnet will follow. Select the magnet and use the YTRANS dial to pull the cloth away from the base. Use the magnet's SCALE dials to fine tune. Magnets aren't too tricky once you "get it". Mark


Cage ( ) posted Fri, 07 February 2003 at 11:02 PM

It will probably help to make your mag zone a bit smaller and position it near the "dimple" as well. Ah, to "get it". :) Months and months of beating my head against the wall with magnets before I got it. :) Then again, I'm not terribly bright.... :) Better luck to the rest of you!

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


chanson ( ) posted Fri, 07 February 2003 at 11:05 PM

The magnet tutorials will really help. It's hard to learn quickly. Briefly, there are three parts to each magnet. 1 - the magnet itself, 2 - the magnet base, and 3 - the magnet zone. Simple steps to using the magnet: 1 - position the base close to the area that you want to affect - doesn't have to be too exact 2 - set the zone (it's a sphere) exactly over the area that you want to affect. There is falloff near the edges (the center of the zone is affected more). Remember you can use the x,y, and z scales independant of each other. Use at least 2 camera views to make sure you're right where you want it. 3 - Move the magnet in the direction (from it's base) that you want the morph to occur. You can also do scale changes on the magnet for other morph effects. You will probably only need a simply one axis movement to lift that fabric 4 - You can then spawn a morph target, delete the magnet, and control the effect with the morph dial. If you're still stuck, read the tutorials and do some practice.


cainbrogan ( ) posted Fri, 07 February 2003 at 11:17 PM

iamonk - Why did you mention the first paragraph, for the Magnet? = )


cainbrogan ( ) posted Fri, 07 February 2003 at 11:33 PM

file_45037.jpg

Hmn, I've set the base and the zone directly in and around the sunken area of cloth. But as we can see when I moved the magnet away from the the cloth did'nt budge! = )


cainbrogan ( ) posted Fri, 07 February 2003 at 11:41 PM

Actually I really like the morph strategy, and have opened the zone to encompass the width of the cloth. Now as soon as I can get the cloth to move, I can make a nice large morph...Just as soon... = )


cainbrogan ( ) posted Fri, 07 February 2003 at 11:43 PM

My bet is that this has something to do with the falloff, any clues? = )


Cage ( ) posted Fri, 07 February 2003 at 11:43 PM

A response to post 14: Try varying the size and placement of the mag zone in small increments. As chanson points out, there is a falloff toward the edges of the mag zone, so you will want the zone to be larger than the area to be affected. This might help, below. If it is just confusing, ignore it. :) Make the zone really big and move the magnet in an extreme way, to be able to see a definite effect on your target object. Once you see the effect, start shrinking and re-positioning the magzone until it is only effecting the region you want. Then start working on moving the magnet in a more controlled manner.

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


cainbrogan ( ) posted Sat, 08 February 2003 at 12:09 AM

file_45038.jpg

This is'nt funny anymore, the zone is larger and the magnet is %3000 at 100 units away... What's missing? = )


cainbrogan ( ) posted Sat, 08 February 2003 at 12:17 AM

I just scaled the zone out to where the mage is in post 18, but that has'nt moved the cloth either... = )


cainbrogan ( ) posted Sat, 08 February 2003 at 12:20 AM

Hey, the properties of the cloths have a Bend toggle. I just switched the bend of the right cloth and was slapped in the face with it! I'm to post 18 now, I'll let everyone know where I'm at soon. Any input on that toggle? = )


Cage ( ) posted Sat, 08 February 2003 at 12:25 AM

Umm. At this point I would try to verify that the magnet is actually set up to affect the part you want. Select the problem body part and look at it's parameter dials. there should be a dial for the magnet. The dial should be set at "1". Also check the properties for the body part to be sure that "bend" is checked. If bend is off, the magnet will not do anything. You could just spawn a fresh magnet for the desired body part as a test.

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


cainbrogan ( ) posted Sat, 08 February 2003 at 1:02 AM

file_45039.jpg

It was the bend toggle, in the cloths properties! Thanks for all the help guys, I've already made a whole bunch of morphs! = )


cainbrogan ( ) posted Sat, 08 February 2003 at 5:30 AM

Content Advisory! This message contains nudity

file_45040.jpg

Hey thanks for all the help everyone! Making morphs at this is very helpful, I've quite a few more now! Here is a WIP of what I've managed to accomplish, for this months challenge. There are some other in prev. posts... = )


hauksdottir ( ) posted Sat, 08 February 2003 at 5:37 AM

Attached Link: http://members.shaw.ca/thunderstorm-creations/geep/

Dr Geep had a magnet tutorial just a few weeks ago. Search this Forum. His collected tutorials are here: http://members.shaw.ca/thunderstorm-creations/geep/ His step-by-step instructions with lots of pictures, and a dash of humor, really help demystify these tools. Carolly


iamonk ( ) posted Sat, 08 February 2003 at 9:50 AM

DOH! I should have known it would be something silly like that! I was finding it hard to believe that the magnet was doing absolutely nothing. Good to see you figured it out though. The first part of my previous post had to do with selecting normals, but you got that straightened out right away.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.