Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 12 7:03 am)
I think I was fustrated by something like this before. I know that trying to change the origin of a grouped object can sometimes yeild screwy results. It's one of those Bryce bugs (at least that I know of with version 4.)
Provided that what you're trying to multireplicate is a single object, then it could be something as simple as clicking the little lock closed before you hit the check mark. For some reason, I've found Bryce is also funny if you assume that it likes your settings without locking it. Dunno why that is, but that's from my experience.
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I dont know if I am reading this right but you could also multi-replicate along a circular path. Link your original column to the path then multi-replicate the desired number of columns. They will still replicate in one place but it may be easier to position them by selecting each column group after replication and then pulling on the z or x axis for each.
Your problem is you need to move your origin handle (green dot) to the center of the cylinder. Right now all you are doing is replicating in the same spot and each replication rotates around it's axis 24 degrees. Move the origin handle of the columns to the center and they should form a ring when you replicate.
For a ring of columns 1. create a cylinder or column 2. goto attributes check origin handle 3. duplicate cylinder (do not move it!) 4. goto edit, rotate duplicate on x axis amount you want (spacing) 5. goto multi-replicate, enter how many columns you want minus the two you have, do not change anything in the MR box but the qty 6. hit "ok" (check mark) This should give you the perfect circle of columns you want, you do not need to MR along a path, the origin handle allows Bryce to replicate around the origin (green dot). If you are actually making the greek column, the same principle applies, you are just going to make the center cylinder AFTER you make the ring, and the replicated copies will need to be almost touching each other and negative to create the reeding on the column...Hope this helps
Bryce Forum Coordinator....
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Good stuff to know, but you're taking the LONG way around a simple problem! You don't need the origin point feature at all to do such silliness... Merely "Duplicate" your object once, and on the new part go into it's attributes. Along "X" position, just delete the "-", so that the new object is opposite the original, across the World Center. Then, Group these two objects. Lastly, go into the Multi-Replicate dialogue, and set however many duplicates you want, and then set the rotation to correspond, geometrically, to how many duplicates you want. Boom.
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