Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)
Yeah, but I am not using bryce primitives. It has a special logarithm for those This is all terrain polys.. I've had 500 mil poly's with no slowdown using prims.. But this.. It's slow. Trust me. Let's just say, the scene file alone is over 200 megs...And untill I install this new mb and 512 ddr on my desk. I only have 256. But it just arrived, so basically, posting this, then installing it. Ok, labling a render I have here from the top. one mo.
Congratulations! more RAM is always good for speeding up workflow on complex scenes. The render looks very promising. Are you going to make an animation? One that shows the viewer the whole world you made? that would be really cool. BTW, my 680 million polygon count was 99% because of sym-lattices. So that's not to many primitives in there. Okay, still 5000 primitives, but they where from only one model and a few trees made out of boxes. The rest was all Sym-lattice and terrain work. The primitives only had like 400.000 poly's if I remember correctly. The onther 683 million where terrains and sym-lattices. It does get slow though when you merge everything together. Filesize over 1 GB. I saved it in multiple files though ranging from 38 to 536 MB.
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Ornlu, Interesting concept! Good idea. dems: if you can convert an image to a .dem file somehow you could save sequential images that way. there is a free software that will put sequental dems together into one image. I forget what it is called but if you search this forum using the keyword dem you might find a reference to the program and it's URL. Ultima VI: it might work - one of these days I'll have to check it out.
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![file_46995.jpg](https://live.cdn.renderosity.com/forum/_legacy/file_46995.jpg)
Ok... here's a shot of the terrains and the polygon count... 81 million polys... Perhaps I should have done the world in sections...