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Subject: Bryce World Basic Completion Overhead 81 million polygons OI!!


Ornlu ( ) posted Thu, 20 February 2003 at 11:30 AM · edited Tue, 11 February 2025 at 1:26 PM

file_46995.jpg

Ok... here's a shot of the terrains and the polygon count... 81 million polys... Perhaps I should have done the world in sections...


Rayraz ( ) posted Thu, 20 February 2003 at 11:33 AM

Bryce can easily hadle it. I've used over 680 million poly's once. Can you post a render?

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Ornlu ( ) posted Thu, 20 February 2003 at 12:04 PM

Yeah, but I am not using bryce primitives. It has a special logarithm for those This is all terrain polys.. I've had 500 mil poly's with no slowdown using prims.. But this.. It's slow. Trust me. Let's just say, the scene file alone is over 200 megs...And untill I install this new mb and 512 ddr on my desk. I only have 256. But it just arrived, so basically, posting this, then installing it. Ok, labling a render I have here from the top. one mo.


Ornlu ( ) posted Thu, 20 February 2003 at 12:33 PM

Attached Link: Link to gallery image

Ok, here it is, the top render.


Doublecrash ( ) posted Thu, 20 February 2003 at 12:53 PM

Whoa. Dream of this being an interactive map... :) Stefano


TheWanderer ( ) posted Thu, 20 February 2003 at 5:07 PM

Hi I love the idea of doing something like this myself and having all the differnt races/creatures living in their own areas. btw it reminds me of the old ultima maps, now if they could have had bryce's detail what a game that would have been! looks good Dave


bikermouse ( ) posted Thu, 20 February 2003 at 5:45 PM

Ah yes, Ultama VI. I spent many an eve on that one still have a cd rom of it somewherre - wonder if it'll work in XP? Ornlu, somehow the idea of dems comes to mind. - TJ


TheWanderer ( ) posted Thu, 20 February 2003 at 5:54 PM

Hi Ultima vii wouldn't work on my '98 system except in dos so I doubt it. btw dems? dave


Ornlu ( ) posted Thu, 20 February 2003 at 10:50 PM

Any of you ever try the fully 3d remake of Ultima 1? It's good, but incomplete. Yeah I play Ultima Online. Love that game.


Ornlu ( ) posted Thu, 20 February 2003 at 10:53 PM

Oh yeah and MUHAHAHAHHAHAHA listens to thunder claps I just upgraded to the ASUS A7N8X DELUX with 512 ddr400 cl2... Expect more detail very soon =) as now I can manipulate 2x as fast.


Rayraz ( ) posted Fri, 21 February 2003 at 2:43 AM

Congratulations! more RAM is always good for speeding up workflow on complex scenes. The render looks very promising. Are you going to make an animation? One that shows the viewer the whole world you made? that would be really cool. BTW, my 680 million polygon count was 99% because of sym-lattices. So that's not to many primitives in there. Okay, still 5000 primitives, but they where from only one model and a few trees made out of boxes. The rest was all Sym-lattice and terrain work. The primitives only had like 400.000 poly's if I remember correctly. The onther 683 million where terrains and sym-lattices. It does get slow though when you merge everything together. Filesize over 1 GB. I saved it in multiple files though ranging from 38 to 536 MB.

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(='.'=)
(")
(")This is Bunny. Copy and paste bunny into your signature to help him gain world domination.


bikermouse ( ) posted Fri, 21 February 2003 at 4:13 AM

Ornlu, Interesting concept! Good idea. dems: if you can convert an image to a .dem file somehow you could save sequential images that way. there is a free software that will put sequental dems together into one image. I forget what it is called but if you search this forum using the keyword dem you might find a reference to the program and it's URL. Ultima VI: it might work - one of these days I'll have to check it out.


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