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Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)

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Subject: Can someone give me some assistance please


TheWanderer ( ) posted Thu, 20 February 2003 at 6:32 PM ยท edited Tue, 11 February 2025 at 1:10 PM

Hi Ok what I want to do is put my dragon into bryce5 so I can use the landscapes etc, but in converting from poser I found a problem with the dragons textures and settings. how do i make the bumpmap effects work like i want ie a dragon has scales but in the bryce image (the one with sky ) he just seems to have flat skin. I would apreciate any help suggestions or advice that anyone wishes to offer. (pics below) Dave


TheWanderer ( ) posted Thu, 20 February 2003 at 6:38 PM

file_47035.jpg

the textures are different about the head but I was trying to get the main head (around the eyes darker tex)right first.


TheWanderer ( ) posted Thu, 20 February 2003 at 6:39 PM

file_47036.jpg

this is the same dragon just posed differently


Roch222 ( ) posted Thu, 20 February 2003 at 7:36 PM

wow nice dragon - but cant afford poser so Im useless to you - but looking forward to the finished scene please post


Stephen Ray ( ) posted Thu, 20 February 2003 at 9:21 PM

Bump, Trans, and Reflection, maps do not automatically load with the Poser like the color map does. They have to be imported manually, in the material lab ( picture editor ).

Stephen Ray



TheWanderer ( ) posted Fri, 21 February 2003 at 2:43 AM

Hi I have imported the bump maps (jpg) and what trns maps that are needed the bump height is at 100% and the 2 top 2 colour setting are (ambient +? sorry at work at moment) complementary (add up to 100% 50%each) and specularity is 0% or only just above. hope this helps Dave


Bateman ( ) posted Fri, 21 February 2003 at 8:54 AM

try importing it mybe that will work, i do use bryce myself i play about with lot of formats you might try that see what happens. bateman


Stephen Ray ( ) posted Fri, 21 February 2003 at 4:05 PM

Did you copy and paste the bump map to the middle widow in the picture editor? ( just checking ) A texture window in Materials lab uses the left window for Color, the middle window for Alpha, and the right window for Bump. If the map is not put in the middle window in the picture editor, there will be no Alpha or Bump for the texture window.

Stephen Ray



TheWanderer ( ) posted Fri, 21 February 2003 at 5:08 PM

Hi thanks Stephen I knew I was missing something I tried the copy to middle and you know what it worked. Dave


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